My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Three Musketeers Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Minion Horde Three Musketeers Inferno Dragon Lumberjack
Zap
Goblin Gang Minion Horde Three Musketeers Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Wizard Three Musketeers Lumberjack
The Log
Goblin Gang Barbarians Three Musketeers Lumberjack
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Barbarians Minion Horde Wizard Three Musketeers Inferno Dragon Lumberjack
Fireball
Goblin Gang Barbarians Minion Horde Wizard Three Musketeers Inferno Dragon Lumberjack
Poison
Goblin Gang Barbarians Minion Horde Wizard Three Musketeers
Lightning
Wizard Three Musketeers Inferno Dragon Lumberjack
Rocket
Barbarians Minion Horde Wizard Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Inferno Dragon Lumberjack Barbarians Minion Horde Wizard Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Inferno Dragon Lumberjack Barbarians

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Three Musketeers Golem
Barbarians
Minion Horde
Golem Lumberjack
Wizard
Golem Lumberjack
Three Musketeers
Goblin Gang
Golem
Goblin Gang Minion Horde Wizard Lumberjack
Inferno Dragon
Lumberjack
Minion Horde Wizard Golem

Defense Synergies 0 5

Goblin Gang
Barbarians Inferno Dragon Lumberjack
Barbarians
Goblin Gang Minion Horde
Minion Horde
Barbarians
Wizard
Lumberjack
Three Musketeers
Golem
Inferno Dragon
Goblin Gang
Lumberjack
Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde Inferno Dragon Lumberjack Goblin Gang Three Musketeers
Goblin Gang Barbarians Minion Horde Three Musketeers Lumberjack Inferno Dragon
Barbarians Minion Horde Three Musketeers Inferno Dragon Lumberjack Goblin Gang
Barbarians Lumberjack
Goblin Gang Lumberjack
Minion Horde Three Musketeers Inferno Dragon Goblin Gang Wizard
Barbarians
Barbarians Minion Horde Three Musketeers Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Barbarians Minion Horde Lumberjack
Goblin Gang Barbarians Minion Horde Wizard Lumberjack
Minion Horde Three Musketeers Inferno Dragon Goblin Gang Wizard
Barbarians Minion Horde Lumberjack Goblin Gang Wizard Three Musketeers
Wizard Three Musketeers Goblin Gang Barbarians Minion Horde Lumberjack
Barbarians Inferno Dragon Goblin Gang Minion Horde Three Musketeers Lumberjack
Barbarians Minion Horde Goblin Gang Three Musketeers Inferno Dragon Lumberjack
Barbarians Minion Horde Wizard Three Musketeers Goblin Gang Lumberjack
Goblin Gang Barbarians Minion Horde Wizard Three Musketeers Lumberjack
Wizard Barbarians Inferno Dragon Lumberjack
Barbarians Three Musketeers Inferno Dragon Lumberjack
Goblin Gang Wizard Barbarians Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack
Goblin Gang Wizard Inferno Dragon Lumberjack
Goblin Gang Barbarians Lumberjack Minion Horde
Goblin Gang Lumberjack Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Three Musketeers Inferno Dragon Lumberjack
Wizard Goblin Gang Minion Horde Three Musketeers
Goblin Gang Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Inferno Dragon Lumberjack
Minion Horde Barbarians Inferno Dragon
Goblin Gang Barbarians Minion Horde Three Musketeers Inferno Dragon
Inferno Dragon Barbarians Minion Horde Lumberjack
Barbarians
Barbarians Goblin Gang Minion Horde Wizard Three Musketeers Lumberjack
Wizard Barbarians Minion Horde Three Musketeers
Goblin Gang Barbarians Minion Horde Three Musketeers Inferno Dragon Lumberjack
Barbarians Minion Horde Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Barbarians
Wizard Minion Horde
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Goblin Gang Minion Horde Three Musketeers Lumberjack
Minion Horde Wizard
Wizard
Three Musketeers
Minion Horde
Minion Horde Wizard Three Musketeers
Minion Horde Wizard Three Musketeers
Three Musketeers
Minion Horde
Wizard Three Musketeers
Wizard
Minion Horde
Wizard
Barbarians Minion Horde
Wizard
Minion Horde Inferno Dragon
Wizard
Wizard
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Goblin Gang Barbarians
Wizard Three Musketeers
Goblin Gang Minion Horde Wizard Three Musketeers Lumberjack
Wizard
Minion Horde Three Musketeers
Goblin Gang Minion Horde

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