My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Barbarian Barrel Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Baby Dragon
Fireball
Goblin Gang Elite Barbarians Wizard Baby Dragon
Poison
Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Baby Dragon
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Gang Baby Dragon Freeze Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Goblin Gang Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Mirror Baby Dragon
Royal Giant
Goblin Gang Elite Barbarians Wizard Mirror Baby Dragon
Elite Barbarians
Rage Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians Rage
Mirror
Goblin Gang Royal Giant Freeze
Rage
Elite Barbarians Wizard
Baby Dragon
Goblin Gang Royal Giant
Freeze
Mirror

Defense Synergies 0 3

Goblin Gang
Mirror
Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians Freeze
Mirror
Goblin Gang
Rage
Baby Dragon
Freeze
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Freeze
Elite Barbarians Goblin Gang
Elite Barbarians
Goblin Gang Freeze Baby Dragon
Goblin Gang Wizard Baby Dragon Freeze
Baby Dragon
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Goblin Gang Wizard Baby Dragon Freeze
Goblin Gang Wizard Baby Dragon
Goblin Gang Elite Barbarians Wizard Freeze
Wizard Goblin Gang Baby Dragon Freeze
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Freeze
Wizard Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Wizard Baby Dragon
Wizard Baby Dragon Freeze
Elite Barbarians
Goblin Gang Wizard Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Wizard Baby Dragon
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Wizard Goblin Gang Baby Dragon Freeze
Goblin Gang Elite Barbarians
Elite Barbarians
Freeze Elite Barbarians Baby Dragon
Goblin Gang
Elite Barbarians
Elite Barbarians
Elite Barbarians Goblin Gang Wizard
Wizard Baby Dragon
Goblin Gang Elite Barbarians Baby Dragon Freeze
Elite Barbarians Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Baby Dragon
Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Goblin Gang Elite Barbarians
Wizard
Wizard Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon Freeze
Elite Barbarians Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Freeze
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Freeze Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Elite Barbarians Wizard Baby Dragon
Wizard Freeze
Elite Barbarians
Wizard
Freeze
Wizard
Goblin Gang Freeze
Wizard Baby Dragon
Freeze
Goblin Gang Wizard Baby Dragon
Wizard Baby Dragon
Elite Barbarians
Goblin Gang Elite Barbarians Baby Dragon Freeze
Baby Dragon Freeze

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