My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Bandit Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon Bandit
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Balloon Lumberjack
Zap
Fire Spirit Skeleton Army Balloon Bandit
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Bandit Lumberjack
The Log
Fire Spirit Hog Rider Skeleton Army Bandit Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Hog Rider Wizard Skeleton Army Balloon Bandit Lumberjack
Fireball
Hog Rider Wizard Skeleton Army Balloon Bandit Lumberjack
Poison
Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Bandit Lumberjack
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Bandit Hog Rider Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Skeleton Army Bandit

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Balloon Bandit Lumberjack
Zap
Hog Rider Balloon Fire Spirit Bandit Lumberjack
Hog Rider
Fire Spirit Zap Wizard Balloon Bandit Lumberjack
Wizard
Hog Rider Balloon Bandit Lumberjack
Skeleton Army
Balloon
Zap Lumberjack Fire Spirit Hog Rider Wizard Bandit
Bandit
Fire Spirit Zap Hog Rider Wizard Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Zap Hog Rider Wizard Bandit

Defense Synergies 0 10

Fire Spirit
Zap
Zap
Fire Spirit Skeleton Army Bandit Lumberjack
Hog Rider
Wizard
Skeleton Army Bandit Lumberjack
Skeleton Army
Zap Wizard Bandit Lumberjack
Balloon
Bandit
Zap Wizard Skeleton Army Lumberjack
Lumberjack
Zap Wizard Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Lumberjack Zap Bandit
Skeleton Army Lumberjack Fire Spirit Bandit
Skeleton Army Lumberjack Bandit
Skeleton Army Lumberjack
Skeleton Army Fire Spirit Zap Bandit Lumberjack
Fire Spirit Zap Wizard
Zap Bandit
Skeleton Army Lumberjack
Skeleton Army Fire Spirit Bandit Lumberjack
Skeleton Army Zap Wizard Bandit Lumberjack
Zap Wizard
Skeleton Army Lumberjack Fire Spirit Zap Wizard Bandit
Fire Spirit Wizard Skeleton Army Zap Lumberjack
Skeleton Army Bandit Lumberjack
Skeleton Army Zap Bandit Lumberjack
Wizard Skeleton Army Lumberjack
Fire Spirit Zap Wizard Skeleton Army Bandit Lumberjack
Zap Wizard Fire Spirit Bandit Lumberjack
Lumberjack
Wizard Skeleton Army Fire Spirit Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Bandit
Bandit Zap Wizard Lumberjack
Skeleton Army Bandit Lumberjack Zap
Skeleton Army Lumberjack Zap Bandit
Skeleton Army Bandit Lumberjack
Fire Spirit Wizard Zap
Skeleton Army Bandit Lumberjack
Skeleton Army Lumberjack
Zap Skeleton Army Bandit
Skeleton Army
Lumberjack
Skeleton Army Zap
Skeleton Army Wizard Bandit Lumberjack
Wizard Skeleton Army
Skeleton Army Zap Lumberjack
Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard Bandit
Fire Spirit Lumberjack
Zap Wizard Bandit
Fire Spirit Zap Wizard
Fire Spirit Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Fire Spirit Zap Wizard Bandit
Fire Spirit Zap Wizard
Wizard
Zap
Zap Fire Spirit Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Fire Spirit Zap Wizard
Zap Wizard
Zap Wizard Bandit
Zap
Wizard
Zap Fire Spirit Skeleton Army Bandit
Fire Spirit Zap Wizard
Wizard Lumberjack
Zap Wizard
Zap
Zap
Zap
Zap Bandit

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