My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Bandit Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon
Zap
Minion Horde Inferno Dragon
Barbarian Barrel
Wizard
The Log
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard P.E.K.K.A Inferno Dragon
Fireball
Minion Horde Wizard Inferno Dragon
Poison
Minion Horde Wizard
Lightning
Wizard Inferno Dragon
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Inferno Dragon Minion Horde Wizard Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Tornado Inferno Dragon Minion Horde

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Golem
Wizard
Tornado P.E.K.K.A Golem
Tornado
Wizard P.E.K.K.A Golem The Log
Lightning
Golem
P.E.K.K.A
Tornado Wizard The Log
Golem
Lightning Minion Horde Wizard Tornado The Log
The Log
Tornado P.E.K.K.A Golem
Inferno Dragon

Defense Synergies 3 8

Minion Horde
Tornado The Log
Wizard
Tornado P.E.K.K.A The Log
Tornado
Wizard P.E.K.K.A Minion Horde The Log Inferno Dragon
Lightning
The Log
P.E.K.K.A
Tornado The Log Wizard
Golem
The Log
P.E.K.K.A Minion Horde Wizard Tornado Lightning Inferno Dragon
Inferno Dragon
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Wizard The Log
Minion Horde P.E.K.K.A Inferno Dragon The Log
Minion Horde Tornado P.E.K.K.A Lightning Inferno Dragon
Minion Horde P.E.K.K.A Inferno Dragon
Lightning Tornado P.E.K.K.A The Log
Tornado The Log
Minion Horde Tornado Lightning Inferno Dragon Wizard
Lightning P.E.K.K.A The Log
Minion Horde P.E.K.K.A Inferno Dragon Tornado
Tornado Minion Horde
Minion Horde Wizard Tornado The Log
Minion Horde Inferno Dragon Wizard Tornado
Minion Horde P.E.K.K.A Wizard Lightning The Log
Wizard Minion Horde Tornado P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Minion Horde
Minion Horde Tornado Lightning P.E.K.K.A The Log Inferno Dragon
Minion Horde Wizard Tornado P.E.K.K.A
Minion Horde Wizard Tornado The Log
Wizard Tornado The Log Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Wizard Minion Horde P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Wizard Lightning The Log Inferno Dragon
P.E.K.K.A Minion Horde Lightning The Log
Lightning P.E.K.K.A Minion Horde Tornado The Log
P.E.K.K.A Minion Horde Inferno Dragon
Wizard Minion Horde Tornado
P.E.K.K.A Minion Horde Lightning
P.E.K.K.A Minion Horde Inferno Dragon
Minion Horde Lightning P.E.K.K.A Tornado The Log Inferno Dragon
P.E.K.K.A Minion Horde Inferno Dragon
P.E.K.K.A Inferno Dragon Minion Horde
Lightning P.E.K.K.A Tornado The Log
Lightning P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Minion Horde Tornado Lightning P.E.K.K.A The Log Inferno Dragon
Minion Horde Wizard P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde The Log
Tornado The Log
Lightning Minion Horde The Log
Lightning The Log
Wizard Minion Horde The Log
Wizard Minion Horde Tornado
Minion Horde Wizard Tornado The Log
The Log Wizard Tornado Lightning
The Log Wizard Tornado Lightning
Lightning Minion Horde Tornado
Lightning Minion Horde Wizard Tornado The Log
Lightning Wizard Tornado
Lightning The Log
Lightning Minion Horde
Lightning The Log
Lightning Minion Horde Wizard The Log
Lightning Minion Horde Wizard The Log
Lightning Tornado
Minion Horde Lightning
Lightning Wizard The Log
Lightning Wizard Tornado The Log
Lightning Minion Horde The Log
Lightning Wizard Tornado
Tornado Lightning The Log
Lightning Minion Horde The Log
Tornado The Log Wizard
Minion Horde Inferno Dragon
The Log Wizard Tornado Lightning
Lightning Wizard Tornado The Log
Lightning Tornado The Log
Lightning Minion Horde Wizard Tornado
Lightning Minion Horde Wizard
Lightning Minion Horde
Lightning Minion Horde Wizard The Log
Lightning Minion Horde
P.E.K.K.A Minion Horde
Wizard Lightning The Log
Minion Horde Lightning
Lightning Wizard Tornado
The Log
Lightning Minion Horde Wizard
The Log Wizard Lightning
Lightning Tornado
Minion Horde P.E.K.K.A
Minion Horde Tornado Lightning The Log
Tornado Lightning
Lightning Tornado The Log

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