My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Knight Witch Night Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Knight Mini P.E.K.K.A Witch Night Witch
Fireball
Witch Night Witch
Poison
Witch Night Witch
Lightning
Knight Mini P.E.K.K.A Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Knight Mini P.E.K.K.A Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Knight

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Knight Mini P.E.K.K.A Witch Night Witch
Arrows
Zap Giant Knight Mini P.E.K.K.A Night Witch
Knight
Zap Arrows Witch Night Witch
Mini P.E.K.K.A
Giant Zap Arrows Rage
Giant
Zap Arrows Mini P.E.K.K.A Rage Night Witch Witch
Rage
Giant Witch Mini P.E.K.K.A Night Witch
Witch
Rage Zap Knight Giant
Night Witch
Giant Zap Arrows Knight Rage

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Arrows Knight Witch Night Witch
Arrows
Zap Knight Mini P.E.K.K.A
Knight
Zap Arrows Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A
Zap Arrows Knight Witch
Giant
Rage
Witch
Zap Knight Mini P.E.K.K.A
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Mini P.E.K.K.A Zap Knight Witch Night Witch
Mini P.E.K.K.A Witch Knight Night Witch
Mini P.E.K.K.A Witch Night Witch Knight
Arrows Mini P.E.K.K.A
Arrows Zap Night Witch
Zap Arrows Witch Night Witch
Zap Arrows
Mini P.E.K.K.A Witch Night Witch
Knight Mini P.E.K.K.A Night Witch
Witch Zap Arrows Knight Night Witch
Arrows Zap Witch Night Witch
Mini P.E.K.K.A Night Witch Zap Knight Witch
Zap Arrows Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Witch Night Witch
Arrows Zap Knight Witch Night Witch
Zap Arrows Witch Knight
Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Witch
Zap Arrows Knight Mini P.E.K.K.A
Zap Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Knight Night Witch
Knight Mini P.E.K.K.A Witch Night Witch
Arrows Zap Witch
Mini P.E.K.K.A Knight Witch Night Witch
Mini P.E.K.K.A Knight
Zap Knight Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Witch
Zap Arrows
Mini P.E.K.K.A Knight Witch Night Witch
Witch
Witch Zap Knight Mini P.E.K.K.A Night Witch
Arrows Zap Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Night Witch
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A Night Witch
Zap Arrows Mini P.E.K.K.A
Zap Arrows Witch
Night Witch
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch Night Witch
Zap Witch
Mini P.E.K.K.A Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Witch Night Witch
Zap Arrows Witch
Arrows
Knight Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Zap Witch
Zap Witch
Zap Witch

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