My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Ice Spirit Elite Barbarians Wizard Electro Wizard
The Log
Ice Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Hog Rider Electro Wizard Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap The Log Hog Rider

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Elite Barbarians
Zap
Ice Spirit Elite Barbarians Hog Rider P.E.K.K.A Electro Wizard The Log
Elite Barbarians
Zap Ice Spirit Hog Rider Wizard The Log
Hog Rider
Ice Spirit Zap The Log Elite Barbarians Wizard Electro Wizard
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Electro Wizard Wizard The Log
The Log
Hog Rider Zap Elite Barbarians P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 3 15

Ice Spirit
Zap Elite Barbarians Wizard P.E.K.K.A The Log Electro Wizard
Zap
Ice Spirit Electro Wizard Elite Barbarians P.E.K.K.A The Log
Elite Barbarians
Ice Spirit Zap Wizard The Log
Hog Rider
Wizard
Ice Spirit Elite Barbarians P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Ice Spirit Zap Wizard Electro Wizard
The Log
P.E.K.K.A Ice Spirit Zap Elite Barbarians Wizard Electro Wizard
Electro Wizard
Zap Ice Spirit Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Elite Barbarians P.E.K.K.A Ice Spirit Zap The Log Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A The Log
The Log Zap Electro Wizard
Electro Wizard Ice Spirit Zap Wizard
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Elite Barbarians
Elite Barbarians Ice Spirit Electro Wizard
Electro Wizard Zap Wizard The Log
Zap Wizard Electro Wizard
P.E.K.K.A Ice Spirit Zap Elite Barbarians Wizard The Log Electro Wizard
Wizard Ice Spirit Zap P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Ice Spirit Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard
Wizard Elite Barbarians P.E.K.K.A Electro Wizard
Ice Spirit Zap Elite Barbarians Wizard The Log Electro Wizard
Zap Wizard The Log Ice Spirit Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard The Log
P.E.K.K.A Ice Spirit Zap Elite Barbarians The Log Electro Wizard
P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
P.E.K.K.A Elite Barbarians
Wizard Ice Spirit Zap Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Ice Spirit Elite Barbarians The Log
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A Wizard
Wizard
Elite Barbarians Electro Wizard Ice Spirit Zap P.E.K.K.A The Log
Zap Elite Barbarians Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Wizard Zap The Log
Wizard Ice Spirit Zap
Wizard The Log
The Log Ice Spirit Zap Wizard
The Log Zap Wizard
Elite Barbarians Electro Wizard
Zap Wizard The Log Electro Wizard
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log Electro Wizard
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Ice Spirit Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Wizard Electro Wizard
Zap Electro Wizard Ice Spirit Wizard
Elite Barbarians
Zap Wizard The Log
Zap Ice Spirit Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Ice Spirit
Zap Wizard Electro Wizard
The Log
Wizard Electro Wizard
The Log Zap Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Ice Spirit Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: