My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army Graveyard
Giant Snowball
Goblin Gang Mega Minion Skeleton Army Graveyard
Zap
Goblin Gang Skeleton Army Graveyard
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army Electro Wizard Graveyard
The Log
Goblin Gang Elite Barbarians Skeleton Army Graveyard
Earthquake
Goblin Gang Skeleton Army Graveyard
Arrows
Goblin Gang Skeleton Army Graveyard
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion Skeleton Army Electro Wizard Graveyard
Fireball
Goblin Gang Elite Barbarians Mega Minion Skeleton Army Electro Wizard
Poison
Goblin Gang Mega Minion Skeleton Army Electro Wizard Graveyard
Lightning
Elite Barbarians Mega Minion Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Skeleton Army Electro Wizard Graveyard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Electro Wizard Graveyard Golem
Goblin Gang
Golem
Elite Barbarians
Zap Graveyard
Mega Minion
Zap Golem Graveyard
Skeleton Army
Golem
Mega Minion Zap Goblin Gang Electro Wizard Graveyard
Electro Wizard
Zap Graveyard Golem
Graveyard
Zap Electro Wizard Elite Barbarians Mega Minion Golem

Defense Synergies 2 9

Zap
Mega Minion Electro Wizard Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang
Zap Skeleton Army Electro Wizard
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army
Zap Goblin Gang Mega Minion Electro Wizard
Golem
Electro Wizard
Zap Goblin Gang Mega Minion Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
Elite Barbarians Skeleton Army Zap Goblin Gang Mega Minion Electro Wizard
Goblin Gang Skeleton Army Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Mega Minion Electro Wizard
Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Goblin Gang
Zap Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Zap Mega Minion
Mega Minion Zap Goblin Gang Electro Wizard
Skeleton Army Zap Goblin Gang Elite Barbarians Electro Wizard
Skeleton Army Zap Goblin Gang Mega Minion Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Zap Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army Electro Wizard
Zap Goblin Gang Elite Barbarians Mega Minion Skeleton Army Electro Wizard
Zap Mega Minion Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Skeleton Army Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Mega Minion
Goblin Gang Skeleton Army Zap Elite Barbarians Electro Wizard
Goblin Gang Skeleton Army Zap Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army
Zap Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Skeleton Army
Zap Electro Wizard Elite Barbarians Mega Minion Skeleton Army
Goblin Gang Mega Minion Skeleton Army
Elite Barbarians Mega Minion
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang
Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Electro Wizard Zap Mega Minion
Zap Elite Barbarians Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Zap
Zap Mega Minion
Zap
Zap
Goblin Gang Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Zap Mega Minion Electro Wizard
Zap
Zap
Zap
Mega Minion
Zap Electro Wizard
Zap
Zap
Elite Barbarians Zap Electro Wizard
Zap Electro Wizard Mega Minion
Elite Barbarians Mega Minion
Zap
Zap Electro Wizard
Zap Electro Wizard Goblin Gang Skeleton Army
Zap Mega Minion Electro Wizard
Goblin Gang Mega Minion Electro Wizard
Zap
Zap
Elite Barbarians Mega Minion
Zap Goblin Gang Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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