My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Wizard Skeleton Army
Fireball
Tesla Elite Barbarians Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Tesla Fireball Valkyrie Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Valkyrie
Tesla
Elite Barbarians
Zap Valkyrie Rage Fireball Wizard
Fireball
Zap Elite Barbarians
Valkyrie
Elite Barbarians Zap Wizard
Wizard
Elite Barbarians Valkyrie Rage
Rage
Elite Barbarians Wizard
Skeleton Army

Defense Synergies 2 12

Zap
Fireball Tesla Elite Barbarians Valkyrie Skeleton Army
Tesla
Zap Fireball Valkyrie Wizard Skeleton Army
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Tesla Valkyrie
Valkyrie
Elite Barbarians Zap Tesla Fireball Wizard
Wizard
Tesla Elite Barbarians Valkyrie Skeleton Army
Rage
Skeleton Army
Zap Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Valkyrie Wizard
Elite Barbarians Skeleton Army Zap Tesla Valkyrie
Tesla Skeleton Army Elite Barbarians Valkyrie
Tesla Elite Barbarians Skeleton Army Valkyrie
Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Zap Tesla Valkyrie
Tesla Zap Fireball Wizard
Zap Tesla Fireball Valkyrie
Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Valkyrie
Valkyrie Skeleton Army Zap Tesla Fireball Wizard
Tesla Zap Fireball Wizard
Tesla Skeleton Army Zap Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Zap Tesla
Elite Barbarians Skeleton Army Tesla
Skeleton Army Zap Tesla Elite Barbarians Fireball
Tesla Wizard Elite Barbarians Fireball Valkyrie Skeleton Army
Tesla Fireball Zap Elite Barbarians Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Tesla Fireball
Tesla Elite Barbarians
Valkyrie Wizard Skeleton Army Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Tesla Elite Barbarians Fireball
Fireball Zap Tesla Elite Barbarians Valkyrie Wizard
Skeleton Army Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Valkyrie Skeleton Army
Fireball Wizard Zap Tesla
Skeleton Army Tesla Elite Barbarians Fireball Valkyrie
Tesla Elite Barbarians Valkyrie Skeleton Army
Zap Elite Barbarians Fireball Valkyrie Skeleton Army
Tesla Skeleton Army
Tesla Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Tesla Fireball Valkyrie Wizard
Wizard Tesla Fireball Valkyrie Skeleton Army
Tesla Elite Barbarians Skeleton Army Zap Fireball Valkyrie
Valkyrie Zap Tesla Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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