My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer Baby Dragon
Zap
Barbarian Barrel
Tesla Elite Barbarians Musketeer
The Log
Elite Barbarians Musketeer
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Musketeer Baby Dragon
Fireball
Tesla Elite Barbarians Musketeer Baby Dragon
Poison
Musketeer
Lightning
Tesla Elite Barbarians Musketeer Baby Dragon
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Tornado Tesla Fireball Musketeer Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Tornado Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Fireball The Log
Fireball
Mirror Tornado Elite Barbarians Baby Dragon The Log
Musketeer
Mirror Baby Dragon The Log
Mirror
Fireball The Log Musketeer Tornado
Tornado
Fireball Baby Dragon Mirror The Log
Baby Dragon
Tornado Fireball Musketeer
The Log
Mirror Elite Barbarians Fireball Musketeer Tornado

Defense Synergies 8 12

Tesla
Musketeer Mirror The Log Fireball Tornado Baby Dragon
Elite Barbarians
The Log
Fireball
Mirror Tornado The Log Tesla Musketeer
Musketeer
Tesla The Log Fireball Mirror Tornado Baby Dragon
Mirror
Tesla Fireball Tornado Musketeer The Log
Tornado
Fireball Mirror Tesla Musketeer Baby Dragon The Log
Baby Dragon
Tesla Musketeer Tornado The Log
The Log
Tesla Fireball Musketeer Elite Barbarians Mirror Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer Baby Dragon The Log
Elite Barbarians Tesla Musketeer The Log
Tesla Tornado Elite Barbarians Musketeer
Tesla Elite Barbarians Musketeer
Elite Barbarians Fireball Tornado The Log
Fireball Tornado The Log Tesla Musketeer Baby Dragon
Tesla Musketeer Tornado Fireball Baby Dragon
Tesla Fireball Musketeer Baby Dragon The Log
Tesla Elite Barbarians Musketeer Tornado
Elite Barbarians Tornado Tesla Musketeer
Tesla Fireball Musketeer Tornado Baby Dragon The Log
Tesla Musketeer Fireball Tornado Baby Dragon
Tesla Elite Barbarians Fireball Musketeer The Log
Fireball Tesla Tornado Baby Dragon The Log
Elite Barbarians Tesla
Tornado Tesla Elite Barbarians Fireball The Log
Tesla Elite Barbarians Fireball Musketeer Tornado
Tesla Fireball Elite Barbarians Musketeer Tornado Baby Dragon The Log
Tornado Baby Dragon The Log Tesla Fireball Musketeer
Tesla Elite Barbarians Musketeer Tornado
Tesla Elite Barbarians Fireball Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Fireball
Fireball Tesla Elite Barbarians Musketeer Baby Dragon The Log
Elite Barbarians Musketeer The Log
Tesla Elite Barbarians Fireball Musketeer Tornado The Log
Tesla Elite Barbarians Musketeer
Fireball Tesla Musketeer Tornado Baby Dragon
Tesla Elite Barbarians Fireball Musketeer
Tesla Elite Barbarians
Elite Barbarians Fireball Tornado Baby Dragon The Log
Tesla Musketeer
Tesla Elite Barbarians Musketeer
Elite Barbarians Fireball Tornado The Log
Elite Barbarians Tesla Fireball
Tesla Fireball Musketeer Baby Dragon
Tesla Elite Barbarians Fireball Musketeer Tornado Baby Dragon The Log
Tesla Elite Barbarians Fireball Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Musketeer The Log
Fireball Baby Dragon The Log
Fireball Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon
Fireball The Log Tornado
Elite Barbarians Fireball Musketeer Tornado
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado Baby Dragon
Elite Barbarians Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Tornado
Fireball Musketeer Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Tornado
Musketeer Tornado The Log
Fireball Musketeer Baby Dragon The Log
Tornado The Log Fireball Baby Dragon
Fireball The Log Musketeer Tornado Baby Dragon
Fireball Musketeer Tornado Baby Dragon The Log
Fireball Musketeer Tornado Baby Dragon The Log
Elite Barbarians Fireball Musketeer Tornado Baby Dragon
Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer
Fireball Musketeer Tornado Baby Dragon
The Log Fireball
Fireball Musketeer Baby Dragon
The Log Fireball Musketeer Baby Dragon
Fireball Tornado
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer Tornado Baby Dragon The Log
Fireball Musketeer Tornado
Fireball Musketeer Tornado Baby Dragon The Log

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