My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats
Barbarian Barrel
Knight Elite Barbarians Musketeer
The Log
Elite Barbarians Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Elite Barbarians Musketeer Hog Rider
Fireball
Elite Barbarians Musketeer Hog Rider
Poison
Bats Musketeer
Lightning
Knight Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Knight Fireball Musketeer Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Knight

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Elite Barbarians Rage
Knight
Bats Musketeer Hog Rider Elite Barbarians Fireball The Log
Elite Barbarians
Rage Bats Knight Fireball Hog Rider The Log
Fireball
Hog Rider Knight Elite Barbarians The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Bats Knight Fireball Musketeer Rage The Log Elite Barbarians
Rage
Elite Barbarians Hog Rider Bats
The Log
Hog Rider Knight Elite Barbarians Fireball Musketeer

Defense Synergies 4 6

Bats
Knight Musketeer The Log
Knight
Bats Musketeer Fireball The Log
Elite Barbarians
The Log
Fireball
The Log Knight Musketeer
Musketeer
Knight The Log Bats Fireball
Hog Rider
Rage
The Log
Fireball Musketeer Bats Knight Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer The Log
Elite Barbarians Bats Knight Musketeer The Log
Bats Knight Elite Barbarians Musketeer
Elite Barbarians Bats Knight Musketeer
Elite Barbarians Fireball The Log
Fireball The Log Bats Musketeer
Bats Musketeer Fireball
Fireball Musketeer The Log
Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer
Bats Knight Fireball Musketeer The Log
Musketeer Bats Fireball
Bats Knight Elite Barbarians Fireball Musketeer The Log
Fireball Bats The Log
Elite Barbarians Knight
Elite Barbarians Fireball The Log
Bats Knight Elite Barbarians Fireball Musketeer
Fireball Bats Knight Elite Barbarians Musketeer The Log
The Log Bats Knight Fireball Musketeer
Elite Barbarians Musketeer
Bats Knight Elite Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball
Fireball Knight Elite Barbarians Musketeer The Log
Bats Knight Elite Barbarians Musketeer The Log
Bats Knight Elite Barbarians Fireball Musketeer The Log
Knight Elite Barbarians Musketeer
Fireball Bats Musketeer
Bats Knight Elite Barbarians Fireball Musketeer
Knight Elite Barbarians
Bats Knight Elite Barbarians Fireball The Log
Musketeer
Bats Knight Elite Barbarians Musketeer
Elite Barbarians Fireball The Log
Elite Barbarians Knight Fireball
Fireball Musketeer
Elite Barbarians Bats Knight Fireball Musketeer The Log
Bats Elite Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Elite Barbarians Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Knight Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Elite Barbarians Bats Fireball Musketeer
Bats Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Knight Musketeer
The Log Fireball Musketeer
Fireball
Elite Barbarians Musketeer
Bats Elite Barbarians Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log

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