My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider Lumberjack
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Hog Rider Wizard Lumberjack
Fireball
Minions Goblin Gang Hog Rider Wizard Lumberjack
Poison
Minions Goblin Gang Wizard
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tornado Hog Rider Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Minions Lumberjack Mega Knight
Minions
Hog Rider Mega Knight Zap Lumberjack
Goblin Gang
Hog Rider
Hog Rider
Zap Minions Goblin Gang Wizard Tornado Lumberjack Mega Knight
Wizard
Tornado Hog Rider Lumberjack Mega Knight
Tornado
Zap Wizard Hog Rider Mega Knight
Lumberjack
Zap Minions Hog Rider Wizard Mega Knight
Mega Knight
Minions Zap Hog Rider Wizard Tornado Lumberjack

Defense Synergies 2 10

Zap
Mega Knight Minions Goblin Gang Tornado Lumberjack
Minions
Zap Lumberjack Mega Knight
Goblin Gang
Zap Lumberjack
Hog Rider
Wizard
Tornado Lumberjack Mega Knight
Tornado
Wizard Zap Mega Knight
Lumberjack
Zap Minions Goblin Gang Wizard
Mega Knight
Zap Minions Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Lumberjack Zap Minions Goblin Gang Mega Knight
Goblin Gang Tornado Lumberjack Mega Knight Minions
Lumberjack Minions Goblin Gang Mega Knight
Tornado Lumberjack Mega Knight
Goblin Gang Tornado Zap Minions Lumberjack Mega Knight
Minions Tornado Zap Goblin Gang Wizard
Zap Mega Knight
Minions Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Lumberjack Mega Knight
Minions Goblin Gang Zap Wizard Tornado Lumberjack Mega Knight
Minions Zap Goblin Gang Wizard Tornado
Lumberjack Mega Knight Zap Minions Goblin Gang Wizard
Wizard Mega Knight Zap Minions Goblin Gang Tornado Lumberjack
Goblin Gang Lumberjack Mega Knight
Tornado Zap Goblin Gang Lumberjack Mega Knight
Wizard Mega Knight Minions Goblin Gang Tornado Lumberjack
Mega Knight Zap Minions Goblin Gang Wizard Tornado Lumberjack
Zap Wizard Tornado Minions Lumberjack Mega Knight
Tornado Lumberjack
Goblin Gang Wizard Mega Knight Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap
Zap Goblin Gang Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Minions
Goblin Gang Lumberjack Mega Knight Zap Tornado
Goblin Gang Lumberjack Mega Knight
Wizard Zap Minions Goblin Gang Tornado
Goblin Gang Minions Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Minions Tornado
Goblin Gang
Mega Knight Minions Lumberjack
Mega Knight Zap Tornado
Mega Knight Goblin Gang Wizard Lumberjack
Wizard Mega Knight
Goblin Gang Zap Minions Tornado Lumberjack
Minions Mega Knight Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap Mega Knight
Wizard Zap Minions Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions Goblin Gang Tornado Lumberjack
Zap Wizard Tornado
Zap Wizard Tornado
Minions
Zap
Zap Wizard
Wizard Mega Knight
Tornado
Minions
Zap Wizard Mega Knight
Zap Wizard Tornado Mega Knight
Minions Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Mega Knight
Zap Wizard Tornado
Zap Wizard Tornado Mega Knight
Zap Tornado
Zap Wizard Tornado
Zap Minions Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Goblin Gang
Zap Wizard Tornado
Goblin Gang Wizard Lumberjack Mega Knight
Zap Wizard
Zap Tornado
Mega Knight
Zap Minions Goblin Gang Tornado
Zap Tornado
Zap Tornado Mega Knight

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