My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A
Fireball
Wizard
Poison
Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Fireball Wizard Rocket Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap The Log Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror P.E.K.K.A The Log
Fireball
Zap Mirror The Log
Wizard
P.E.K.K.A
Rocket
Mirror
Mirror
Zap Fireball The Log Rocket Lightning
Lightning
Mirror
P.E.K.K.A
Zap Wizard The Log
The Log
Mirror Zap Fireball P.E.K.K.A

Defense Synergies 5 7

Zap
Fireball Mirror P.E.K.K.A The Log
Fireball
Zap Mirror The Log
Wizard
P.E.K.K.A The Log
Rocket
The Log
Mirror
Zap Fireball The Log
Lightning
The Log
P.E.K.K.A
The Log Zap Wizard
The Log
Fireball P.E.K.K.A Zap Wizard Rocket Mirror Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Fireball Wizard The Log
P.E.K.K.A Zap The Log
Rocket P.E.K.K.A Lightning
P.E.K.K.A
Lightning Fireball Rocket P.E.K.K.A The Log
Fireball The Log Zap
Rocket Lightning Zap Fireball Wizard
Rocket Lightning Zap Fireball P.E.K.K.A The Log
P.E.K.K.A
Zap Fireball Wizard The Log
Zap Fireball Wizard
P.E.K.K.A Zap Fireball Wizard Rocket Lightning The Log
Fireball Wizard Rocket Zap P.E.K.K.A The Log
P.E.K.K.A
Rocket Zap Fireball Lightning P.E.K.K.A The Log
Wizard Fireball P.E.K.K.A
Fireball Zap Wizard The Log
Zap Wizard The Log Fireball
P.E.K.K.A
Wizard Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Wizard Rocket Lightning The Log
P.E.K.K.A Zap Rocket Lightning The Log
Rocket Lightning P.E.K.K.A Zap Fireball The Log
P.E.K.K.A
Fireball Wizard Rocket Zap
Rocket P.E.K.K.A Fireball Lightning
P.E.K.K.A
Zap Rocket Lightning P.E.K.K.A Fireball The Log
P.E.K.K.A
P.E.K.K.A
Rocket Lightning P.E.K.K.A Zap Fireball The Log
Rocket Lightning P.E.K.K.A Fireball Wizard
Wizard Fireball
Zap Fireball Rocket Lightning P.E.K.K.A The Log
Zap Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Rocket The Log
Fireball Zap The Log
Rocket Lightning Fireball The Log
Lightning Fireball Rocket The Log
Fireball Wizard Rocket Zap The Log
Fireball Wizard Zap Rocket
Wizard The Log
Fireball The Log Zap Wizard Lightning
Fireball The Log Zap Wizard Lightning
Rocket Lightning Fireball
Rocket Lightning Zap Fireball Wizard The Log
Fireball Lightning Zap Wizard Rocket
Rocket Lightning Fireball The Log
Lightning Fireball Rocket
Lightning Zap Fireball The Log
Rocket Lightning Zap Fireball Wizard The Log
Lightning Fireball Wizard Rocket The Log
Lightning Fireball Rocket
Rocket Lightning
Rocket Lightning Zap Fireball Wizard The Log
Rocket Lightning Zap Fireball Wizard The Log
Rocket Lightning Fireball The Log
Rocket Lightning Fireball Wizard
Rocket Lightning The Log
Rocket Lightning Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard Lightning
Fireball Lightning Zap Wizard The Log
Fireball Rocket Lightning Zap The Log
Lightning Zap Fireball Wizard
Zap Rocket Lightning Fireball Wizard
Lightning Fireball
Lightning Zap Fireball Wizard Rocket The Log
Zap Rocket Lightning Fireball
P.E.K.K.A
Rocket Fireball Wizard Lightning The Log
Zap Lightning Fireball Rocket
Fireball Rocket Lightning Zap Wizard
The Log Fireball
Fireball Lightning Wizard Rocket
The Log Zap Fireball Wizard Lightning
Rocket Lightning Zap Fireball
P.E.K.K.A
Zap Fireball Rocket Lightning The Log
Zap Fireball Rocket Lightning
Lightning Zap Fireball Rocket The Log

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