My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Witch
Barbarian Barrel
Valkyrie Wizard Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Wizard Witch P.E.K.K.A Electro Wizard
Fireball
Minion Horde Wizard Witch Electro Wizard
Poison
Minion Horde Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Valkyrie Electro Wizard Minion Horde Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Valkyrie Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Minion Horde
Rage
Valkyrie
Wizard Witch P.E.K.K.A Electro Wizard
Wizard
Valkyrie Rage P.E.K.K.A
Rage
Minion Horde Witch Wizard Electro Wizard
Witch
Rage Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Valkyrie Wizard Witch
Electro Wizard
P.E.K.K.A Valkyrie Rage

Defense Synergies 0 10

Arrows
Valkyrie P.E.K.K.A
Minion Horde
Valkyrie
Arrows Wizard Witch P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A Electro Wizard
Rage
Witch
Valkyrie Electro Wizard
P.E.K.K.A
Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Electro Wizard
Minion Horde P.E.K.K.A Valkyrie Witch Electro Wizard
Minion Horde Witch P.E.K.K.A Valkyrie Electro Wizard
Minion Horde Witch P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A
Arrows Valkyrie Electro Wizard
Minion Horde Electro Wizard Arrows Wizard Witch
Arrows Valkyrie P.E.K.K.A Electro Wizard
Minion Horde Witch P.E.K.K.A
Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Witch Electro Wizard Arrows Wizard
Arrows Minion Horde Wizard Witch Electro Wizard
Minion Horde P.E.K.K.A Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Arrows Minion Horde Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard
Minion Horde P.E.K.K.A Electro Wizard
Minion Horde Wizard Arrows Valkyrie Witch P.E.K.K.A Electro Wizard
Arrows Minion Horde Valkyrie Wizard Witch Electro Wizard
Arrows Valkyrie Wizard Witch Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Arrows Minion Horde Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard
P.E.K.K.A Minion Horde Valkyrie Witch Electro Wizard
Valkyrie P.E.K.K.A Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Valkyrie Witch
Arrows Wizard Minion Horde Witch Electro Wizard
P.E.K.K.A Minion Horde Valkyrie Witch Electro Wizard
P.E.K.K.A Minion Horde Valkyrie
Minion Horde P.E.K.K.A Electro Wizard Valkyrie Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Valkyrie Witch
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Witch
Witch Electro Wizard Minion Horde Valkyrie P.E.K.K.A
Arrows Valkyrie Minion Horde Wizard Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows Electro Wizard
Arrows Minion Horde
Arrows Valkyrie
Wizard Arrows Minion Horde Valkyrie
Arrows Wizard Minion Horde Witch
Arrows Minion Horde Wizard Witch
Arrows Wizard
Arrows Wizard
Minion Horde Electro Wizard
Arrows Minion Horde Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard Witch
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard Witch
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Valkyrie Wizard Witch
Minion Horde Witch
Arrows Wizard Witch Electro Wizard
Arrows Wizard Witch
Arrows
Arrows Minion Horde Wizard Witch Electro Wizard
Electro Wizard Minion Horde Wizard Witch
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Arrows Wizard
Minion Horde Electro Wizard Witch
Arrows Wizard Witch Electro Wizard
Arrows
Minion Horde Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Minion Horde P.E.K.K.A
Minion Horde Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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