My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Battle Ram Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Battle Ram Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Prince
Giant Snowball
Spear Goblins Battle Ram
Zap
Spear Goblins Battle Ram Prince
Barbarian Barrel
Spear Goblins Knight Battle Ram Wizard
The Log
Spear Goblins Battle Ram Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Battle Ram Wizard Prince
Fireball
Battle Ram Wizard
Poison
Spear Goblins Wizard
Lightning
Knight Battle Ram Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Battle Ram Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Knight Tornado Battle Ram Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Knight

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Battle Ram Prince
Arrows
Knight Battle Ram Prince
Knight
Spear Goblins Battle Ram Arrows Wizard Prince The Log
Battle Ram
Knight The Log Spear Goblins Arrows Tornado
Wizard
Tornado Knight Prince
Tornado
Wizard Battle Ram The Log
Prince
Spear Goblins Arrows Knight Wizard The Log
The Log
Battle Ram Knight Tornado Prince

Defense Synergies 3 13

Spear Goblins
Knight Arrows Prince The Log
Arrows
Spear Goblins Knight Tornado Prince
Knight
Spear Goblins Arrows Wizard Tornado The Log
Battle Ram
Wizard
Tornado Knight Prince The Log
Tornado
Wizard Arrows Knight Prince The Log
Prince
The Log Spear Goblins Arrows Wizard Tornado
The Log
Prince Spear Goblins Knight Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Wizard The Log
Knight Prince The Log
Tornado Prince Knight
Prince Knight
Arrows Tornado Prince The Log
Arrows Tornado The Log Spear Goblins
Tornado Spear Goblins Arrows Wizard
Arrows The Log
Tornado Prince
Knight Tornado Spear Goblins Prince
Spear Goblins Arrows Knight Wizard Tornado The Log
Arrows Spear Goblins Wizard Tornado
Prince Knight Wizard The Log
Wizard Arrows Tornado Prince The Log
Knight Prince
Tornado Prince The Log
Wizard Arrows Knight Tornado Prince
Arrows Spear Goblins Knight Wizard Tornado Prince The Log
Arrows Wizard Tornado The Log Spear Goblins Knight
Tornado Prince
Wizard Spear Goblins Arrows Knight Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Prince
Arrows Knight Wizard Prince The Log
Spear Goblins Knight Prince The Log
Prince Knight Tornado The Log
Knight Prince
Arrows Wizard Tornado
Prince Spear Goblins Knight
Knight Prince
Spear Goblins Knight Tornado Prince The Log
Knight Prince
Arrows Tornado Prince The Log
Prince Knight Wizard
Wizard
Spear Goblins Knight Tornado Prince The Log
Arrows Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Tornado The Log
Arrows The Log
Arrows Knight Prince The Log
Wizard Arrows The Log
Arrows Wizard Spear Goblins Tornado
Arrows Wizard Tornado The Log
Arrows The Log Wizard Tornado
Arrows The Log Wizard Tornado
Tornado Prince
Arrows Knight Wizard Tornado Prince The Log
Arrows Wizard Tornado
Knight The Log
Arrows
Arrows Prince The Log
Spear Goblins Arrows Wizard The Log
Arrows Wizard The Log
Arrows Tornado
Arrows Wizard Prince The Log
Arrows Wizard Tornado The Log
Prince The Log
Arrows Wizard Tornado
Tornado Prince The Log
Arrows The Log
Arrows Tornado The Log Wizard
Arrows The Log Wizard Tornado
Arrows Wizard Tornado Prince The Log
Arrows Tornado The Log
Arrows Wizard Tornado
Wizard
Arrows Wizard The Log
Arrows
Prince
Arrows Wizard The Log
Spear Goblins Prince
Arrows Wizard Tornado
Arrows The Log
Knight Wizard Prince
Arrows The Log Wizard
Arrows Tornado
Prince
Tornado The Log
Tornado
Tornado Prince The Log

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