My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Fire Spirit Minions Lumberjack
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Wizard Electro Wizard Magic Archer Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Wizard Bowler Electro Wizard Magic Archer Lumberjack
Fireball
Minions Wizard Bowler Electro Wizard Magic Archer Lumberjack
Poison
Minions Wizard Electro Wizard Magic Archer
Lightning
Wizard Bowler Electro Wizard Magic Archer Lumberjack
Rocket
Wizard Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Bowler The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Electro Wizard Magic Archer Lumberjack Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Minions Electro Wizard

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bowler Lumberjack
Minions
Bowler Lumberjack
Wizard
Lumberjack
Bowler
Fire Spirit Minions The Log Electro Wizard Magic Archer Lumberjack
The Log
Bowler Magic Archer Lumberjack
Electro Wizard
Bowler Magic Archer Lumberjack
Magic Archer
Bowler The Log Electro Wizard Lumberjack
Lumberjack
Fire Spirit Minions Wizard Bowler The Log Electro Wizard Magic Archer

Defense Synergies 1 17

Fire Spirit
The Log Electro Wizard
Minions
Bowler The Log Electro Wizard Lumberjack
Wizard
The Log Electro Wizard Lumberjack
Bowler
The Log Minions Electro Wizard Lumberjack
The Log
Bowler Fire Spirit Minions Wizard Electro Wizard Magic Archer Lumberjack
Electro Wizard
Fire Spirit Minions Wizard Bowler The Log Magic Archer Lumberjack
Magic Archer
The Log Electro Wizard Lumberjack
Lumberjack
Minions Wizard Bowler The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Wizard The Log Electro Wizard Magic Archer
Lumberjack Minions The Log Electro Wizard
Bowler Lumberjack Fire Spirit Minions Electro Wizard
Lumberjack Minions Bowler Electro Wizard
Bowler The Log Lumberjack
Bowler The Log Fire Spirit Minions Electro Wizard Magic Archer Lumberjack
Minions Electro Wizard Fire Spirit Wizard Magic Archer
Bowler The Log Electro Wizard Magic Archer
Minions Lumberjack
Fire Spirit Bowler Electro Wizard Lumberjack
Minions Electro Wizard Wizard Bowler The Log Magic Archer Lumberjack
Minions Wizard Electro Wizard Magic Archer
Bowler Lumberjack Fire Spirit Minions Wizard The Log Electro Wizard
Fire Spirit Wizard Bowler Minions The Log Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Bowler The Log Electro Wizard Lumberjack
Wizard Minions Bowler Electro Wizard Lumberjack
Fire Spirit Minions Wizard Bowler The Log Electro Wizard Magic Archer Lumberjack
Wizard The Log Fire Spirit Minions Bowler Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Wizard Bowler Fire Spirit Minions The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler Electro Wizard
Electro Wizard Wizard Bowler The Log Magic Archer Lumberjack
Lumberjack Minions Bowler The Log Electro Wizard
Bowler Lumberjack The Log Electro Wizard
Bowler Lumberjack
Fire Spirit Wizard Minions Electro Wizard Magic Archer
Minions Bowler Electro Wizard Lumberjack
Lumberjack
Electro Wizard Minions The Log Magic Archer
Minions Bowler Lumberjack
Bowler The Log Electro Wizard
Bowler Wizard Lumberjack
Wizard Bowler Magic Archer
Electro Wizard Minions Bowler The Log Magic Archer Lumberjack
Minions Bowler Wizard The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Bowler The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log
Wizard Fire Spirit Bowler The Log Magic Archer
Wizard Fire Spirit Minions Magic Archer
Fire Spirit Wizard Bowler The Log Magic Archer
The Log Fire Spirit Wizard Bowler Magic Archer
The Log Wizard
Fire Spirit Minions Bowler Electro Wizard Lumberjack
Wizard Bowler The Log Electro Wizard Magic Archer
Fire Spirit Wizard Magic Archer
Fire Spirit Bowler The Log Magic Archer
Minions Magic Archer
The Log Magic Archer
Wizard Bowler The Log Magic Archer
Magic Archer Wizard Bowler The Log
Minions
Fire Spirit Wizard Bowler The Log Electro Wizard Magic Archer
Fire Spirit Wizard Bowler The Log Magic Archer
Minions Bowler The Log Magic Archer
Wizard
Bowler The Log
The Log
The Log Fire Spirit Wizard Bowler Magic Archer
The Log Wizard Bowler Electro Wizard Magic Archer
Wizard Bowler The Log Magic Archer
The Log Magic Archer
Fire Spirit Wizard Electro Wizard Magic Archer
Electro Wizard Minions Wizard
Bowler
Wizard The Log Magic Archer
Electro Wizard Magic Archer
Wizard Bowler The Log Magic Archer
Electro Wizard Fire Spirit Minions Magic Archer
Fire Spirit Wizard Electro Wizard Magic Archer
The Log
Wizard Bowler Electro Wizard Magic Archer Lumberjack
The Log Wizard Bowler Magic Archer
Minions Bowler The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Bowler The Log Electro Wizard Magic Archer

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