My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Fire Spirit Goblin Gang Hog Rider
Zap
Fire Spirit Goblin Gang Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Bandit
The Log
Fire Spirit Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Hog Rider Wizard Bandit
Fireball
Goblin Gang Hog Rider Wizard Bandit
Poison
Goblin Gang Wizard
Lightning
Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Tornado Bandit Fireball Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Bandit
Goblin Gang
Hog Rider Bandit
Fireball
Hog Rider Tornado The Log
Hog Rider
Fire Spirit Goblin Gang Fireball The Log Wizard Tornado Bandit
Wizard
Tornado Hog Rider Bandit
Tornado
Fireball Wizard Hog Rider The Log
The Log
Hog Rider Fireball Tornado Bandit
Bandit
Fire Spirit Goblin Gang Hog Rider Wizard The Log

Defense Synergies 3 9

Fire Spirit
Tornado The Log
Goblin Gang
The Log Bandit
Fireball
Tornado The Log Bandit
Hog Rider
Wizard
Tornado The Log Bandit
Tornado
Fireball Wizard Fire Spirit The Log
The Log
Fireball Fire Spirit Goblin Gang Wizard Tornado Bandit
Bandit
Goblin Gang Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Goblin Gang The Log Bandit
Goblin Gang Tornado Fire Spirit Bandit
Goblin Gang Bandit
Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Fire Spirit Bandit
Tornado Fire Spirit Goblin Gang Fireball Wizard
Fireball The Log Bandit
Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit Bandit
Goblin Gang Fireball Wizard Tornado The Log Bandit
Goblin Gang Fireball Wizard Tornado
Fire Spirit Goblin Gang Fireball Wizard The Log Bandit
Fire Spirit Fireball Wizard Goblin Gang Tornado The Log
Goblin Gang Bandit
Tornado Goblin Gang Fireball The Log Bandit
Wizard Goblin Gang Fireball Tornado
Fire Spirit Fireball Goblin Gang Wizard Tornado The Log Bandit
Wizard Tornado The Log Fire Spirit Fireball Bandit
Tornado
Goblin Gang Wizard Fire Spirit Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Bandit
Fireball Bandit Goblin Gang Wizard The Log
Goblin Gang Bandit The Log
Goblin Gang Fireball Tornado The Log Bandit
Goblin Gang Bandit
Fire Spirit Fireball Wizard Goblin Gang Tornado
Goblin Gang Fireball Bandit
Fireball Tornado The Log Bandit
Goblin Gang
Fireball Tornado The Log
Goblin Gang Fireball Wizard Bandit
Wizard Fireball
Goblin Gang Fireball Tornado The Log
Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Tornado The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit Tornado
Fire Spirit Wizard Tornado The Log
Fireball The Log Fire Spirit Wizard Tornado
Fireball The Log Wizard Tornado Bandit
Fire Spirit Goblin Gang Fireball Tornado
Fireball Wizard Tornado The Log Bandit
Fireball Fire Spirit Wizard Tornado
Fire Spirit Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball Tornado
Fire Spirit Fireball Wizard The Log Bandit
Fire Spirit Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fire Spirit Fireball Wizard
Fireball The Log Wizard Tornado Bandit
Fireball Wizard Tornado The Log Bandit
Fireball Tornado The Log Bandit
Fire Spirit Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log
Fire Spirit Goblin Gang Fireball Bandit
Fireball Fire Spirit Wizard Tornado
The Log Fireball
Fireball Goblin Gang Wizard
The Log Fireball Wizard
Fireball Tornado
Goblin Gang Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log Bandit

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