My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Royal Giant Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Tesla Wizard Goblin Barrel Skeleton Army Witch
The Log
Royal Giant Goblin Barrel Skeleton Army Witch Prince
Earthquake
Tesla Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Wizard Goblin Barrel Skeleton Army Witch Prince
Fireball
Tesla Wizard Goblin Barrel Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Tesla Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Tesla Poison Wizard Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Tesla Poison

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Goblin Barrel Poison Wizard Witch
Wizard
Royal Giant Prince
Goblin Barrel
Royal Giant Prince Skeleton Army
Skeleton Army
Goblin Barrel
Poison
Royal Giant Prince
Witch
Royal Giant Prince
Prince
Goblin Barrel Wizard Poison Witch

Defense Synergies 0 8

Tesla
Wizard Skeleton Army Poison Prince
Royal Giant
Wizard
Tesla Skeleton Army Prince
Goblin Barrel
Skeleton Army
Tesla Wizard Prince
Poison
Tesla
Witch
Prince
Prince
Tesla Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Skeleton Army Tesla Witch Prince
Tesla Skeleton Army Witch Prince
Tesla Skeleton Army Witch Prince
Skeleton Army Poison Prince
Skeleton Army Tesla
Tesla Wizard Poison Witch
Tesla Poison
Tesla Witch Skeleton Army Prince
Skeleton Army Tesla Prince
Skeleton Army Poison Witch Tesla Wizard
Tesla Wizard Poison Witch
Tesla Skeleton Army Prince Wizard Witch
Wizard Skeleton Army Tesla Poison Witch Prince
Skeleton Army Tesla Prince
Skeleton Army Tesla Prince
Tesla Wizard Skeleton Army Poison Witch Prince
Tesla Wizard Skeleton Army Witch Prince
Wizard Poison Witch Tesla
Tesla Prince
Wizard Skeleton Army Tesla Poison Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Witch Prince
Poison Tesla Wizard Prince
Skeleton Army Witch Prince
Skeleton Army Prince Tesla
Tesla Skeleton Army Witch Prince
Wizard Poison Tesla Witch
Skeleton Army Prince Tesla Witch
Tesla Skeleton Army Prince
Skeleton Army Poison Witch Prince
Witch Tesla Skeleton Army
Tesla Witch Prince
Skeleton Army Poison Prince
Skeleton Army Prince Tesla Wizard Witch
Wizard Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Poison Prince
Poison Tesla Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison Prince
Wizard Poison
Wizard Poison Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Poison Prince
Poison Wizard Prince
Poison Wizard
Poison
Poison
Poison Prince
Wizard Poison Witch
Wizard Poison
Poison
Wizard Poison Prince
Wizard Poison Witch
Poison Prince
Wizard Poison
Prince
Poison
Poison Wizard Witch
Witch
Poison Wizard Witch
Wizard Poison Witch Prince
Poison
Poison Wizard Witch
Wizard Poison Witch
Poison Wizard
Poison
Prince
Wizard Poison
Skeleton Army Witch Prince
Poison Wizard Witch
Poison Wizard Prince
Wizard Poison
Poison
Prince
Poison Witch
Poison Witch
Poison Witch Prince

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