My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Fire Spirit Witch Balloon Miner Lumberjack
Zap
Fire Spirit Witch Balloon
Barbarian Barrel
Fire Spirit Witch Electro Wizard Lumberjack
The Log
Fire Spirit Witch Lumberjack
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Witch Balloon Miner Electro Wizard Lumberjack
Fireball
Witch Balloon Electro Wizard Lumberjack
Poison
Witch Balloon Electro Wizard
Lightning
Witch Balloon Electro Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Freeze Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Miner Freeze Electro Wizard Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Miner Freeze

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Balloon Lumberjack
Arrows
Balloon Freeze Miner Lumberjack
Freeze
Balloon Arrows
Witch
Miner Lumberjack
Balloon
Arrows Freeze Miner Lumberjack Fire Spirit Electro Wizard
Miner
Fire Spirit Balloon Arrows Witch Electro Wizard Lumberjack
Electro Wizard
Balloon Miner Lumberjack
Lumberjack
Balloon Fire Spirit Arrows Witch Miner Electro Wizard

Defense Synergies 0 7

Fire Spirit
Electro Wizard
Arrows
Lumberjack
Freeze
Electro Wizard Lumberjack
Witch
Electro Wizard Lumberjack
Balloon
Miner
Electro Wizard
Fire Spirit Freeze Witch Lumberjack
Lumberjack
Arrows Freeze Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Lumberjack Witch Electro Wizard
Witch Lumberjack Fire Spirit Freeze Electro Wizard
Witch Lumberjack Electro Wizard
Arrows Lumberjack
Arrows Freeze Fire Spirit Electro Wizard Lumberjack
Electro Wizard Fire Spirit Arrows Freeze Witch
Arrows Electro Wizard
Witch Lumberjack
Fire Spirit Miner Electro Wizard Lumberjack
Witch Electro Wizard Arrows Freeze Lumberjack
Arrows Witch Electro Wizard
Lumberjack Fire Spirit Freeze Witch Electro Wizard
Fire Spirit Arrows Freeze Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack
Freeze Electro Wizard Lumberjack
Arrows Witch Electro Wizard Lumberjack
Fire Spirit Arrows Witch Electro Wizard Lumberjack
Arrows Freeze Witch Fire Spirit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fire Spirit Arrows Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Electro Wizard
Electro Wizard Arrows Miner Lumberjack
Lumberjack Witch Electro Wizard
Lumberjack Electro Wizard
Witch Lumberjack
Fire Spirit Arrows Freeze Witch Electro Wizard
Witch Electro Wizard Lumberjack
Lumberjack
Freeze Electro Wizard Witch
Witch
Witch Lumberjack
Arrows Electro Wizard
Witch Lumberjack
Witch
Witch Electro Wizard Freeze Lumberjack
Arrows Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Miner Electro Wizard
Arrows Miner
Arrows Freeze
Fire Spirit Arrows
Arrows Fire Spirit Freeze Witch
Fire Spirit Arrows Witch
Arrows Fire Spirit Freeze
Arrows Miner
Fire Spirit Electro Wizard Lumberjack
Miner Arrows Electro Wizard
Fire Spirit Arrows
Fire Spirit Miner
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Freeze
Fire Spirit Arrows Electro Wizard
Fire Spirit Arrows Witch Miner
Arrows
Arrows
Arrows Freeze Fire Spirit Witch
Witch
Arrows Miner Witch Electro Wizard
Arrows Witch Miner
Miner Arrows
Fire Spirit Arrows Witch Electro Wizard
Electro Wizard Freeze Witch
Arrows Miner
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Fire Spirit Freeze Witch
Fire Spirit Arrows Witch Electro Wizard
Freeze
Arrows
Miner Electro Wizard Lumberjack
Arrows
Arrows
Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Miner Electro Wizard

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