My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Fire Spirit Skeleton Army Witch Balloon Inferno Dragon
Zap
Fire Spirit Skeleton Army Witch Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Witch
The Log
Fire Spirit Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Wizard Skeleton Army Witch Balloon Inferno Dragon
Fireball
Wizard Skeleton Army Witch Balloon Inferno Dragon
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Wizard Witch Balloon Inferno Dragon
Rocket
Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Skeleton Army Inferno Dragon Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Inferno Dragon
Wizard
Rage Balloon
Rage
Witch Balloon Wizard
Skeleton Army
Witch
Rage
Balloon
Rage Fire Spirit Wizard The Log
The Log
Balloon
Inferno Dragon
Fire Spirit

Defense Synergies 0 7

Fire Spirit
The Log
Wizard
Skeleton Army The Log
Rage
Skeleton Army
Wizard The Log Inferno Dragon
Witch
The Log
Balloon
The Log
Fire Spirit Wizard Skeleton Army Witch Inferno Dragon
Inferno Dragon
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army Inferno Dragon Witch The Log
Skeleton Army Witch Fire Spirit Inferno Dragon
Skeleton Army Witch Inferno Dragon
Skeleton Army The Log
Skeleton Army The Log Fire Spirit
Inferno Dragon Fire Spirit Wizard Witch
The Log
Witch Inferno Dragon Skeleton Army
Skeleton Army Fire Spirit
Skeleton Army Witch Wizard The Log
Inferno Dragon Wizard Witch
Skeleton Army Fire Spirit Wizard Witch The Log
Fire Spirit Wizard Skeleton Army Witch The Log
Skeleton Army Inferno Dragon
Skeleton Army The Log Inferno Dragon
Wizard Skeleton Army Witch
Fire Spirit Wizard Skeleton Army Witch The Log
Wizard Witch The Log Fire Spirit Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Fire Spirit Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Wizard The Log Inferno Dragon
Skeleton Army Witch The Log
Skeleton Army The Log
Skeleton Army Witch Inferno Dragon
Fire Spirit Wizard Witch
Skeleton Army Witch
Skeleton Army Inferno Dragon
Skeleton Army Witch The Log Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch
Skeleton Army The Log
Skeleton Army Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch The Log Inferno Dragon
Wizard Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Witch
Fire Spirit Wizard Witch The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit
Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
The Log
Wizard Witch The Log
Wizard The Log
Fire Spirit Wizard The Log
Fire Spirit Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard Witch
Witch Inferno Dragon
The Log Wizard Witch
Wizard Witch The Log
The Log
Fire Spirit Wizard Witch
Wizard Witch
Wizard The Log
Wizard The Log
Fire Spirit Skeleton Army Witch
Fire Spirit Wizard Witch
The Log
Wizard
The Log Wizard
Witch The Log
Witch
Witch The Log

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