My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Minions Goblin Gang Hog Rider Skeleton Army
Zap
Minions Goblin Gang Mortar Skeleton Army
Barbarian Barrel
Goblin Gang Mortar Valkyrie Wizard Skeleton Army
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Mortar Hog Rider Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Minions Goblin Gang Mortar Hog Rider Wizard Skeleton Army
Poison
Minions Goblin Gang Mortar Wizard Skeleton Army
Lightning
Mortar Valkyrie Wizard
Rocket
Mortar Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Skeleton Army Mortar Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Mortar Valkyrie
Minions
Hog Rider Zap Mortar Valkyrie
Goblin Gang
Hog Rider Mortar Valkyrie
Mortar
Zap Minions Goblin Gang Hog Rider
Valkyrie
Hog Rider Zap Minions Goblin Gang Wizard
Hog Rider
Zap Minions Goblin Gang Valkyrie Mortar Wizard
Wizard
Valkyrie Hog Rider
Skeleton Army

Defense Synergies 1 14

Zap
Minions Goblin Gang Mortar Valkyrie Skeleton Army
Minions
Valkyrie Zap Mortar
Goblin Gang
Zap Mortar Valkyrie Skeleton Army
Mortar
Zap Minions Goblin Gang Valkyrie Wizard Skeleton Army
Valkyrie
Minions Zap Goblin Gang Mortar Wizard
Hog Rider
Wizard
Mortar Valkyrie Skeleton Army
Skeleton Army
Zap Goblin Gang Mortar Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Valkyrie Wizard
Skeleton Army Zap Minions Goblin Gang Mortar Valkyrie
Goblin Gang Mortar Skeleton Army Minions Valkyrie
Skeleton Army Minions Goblin Gang Mortar Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Zap Minions Valkyrie
Minions Zap Goblin Gang Mortar Wizard
Zap Valkyrie
Minions Goblin Gang Mortar Skeleton Army
Goblin Gang Skeleton Army Valkyrie
Minions Goblin Gang Valkyrie Skeleton Army Zap Wizard
Minions Zap Goblin Gang Wizard
Mortar Skeleton Army Zap Minions Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Minions Goblin Gang Mortar
Skeleton Army Goblin Gang Mortar
Skeleton Army Zap Goblin Gang Mortar
Wizard Minions Goblin Gang Mortar Valkyrie Skeleton Army
Mortar Zap Minions Goblin Gang Valkyrie Wizard Skeleton Army
Zap Mortar Valkyrie Wizard Minions
Mortar
Goblin Gang Valkyrie Wizard Skeleton Army Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap
Zap Goblin Gang Mortar Valkyrie Wizard
Goblin Gang Skeleton Army Zap Minions Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap
Goblin Gang Valkyrie Skeleton Army
Wizard Zap Minions Goblin Gang
Goblin Gang Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Zap Minions Mortar Valkyrie Skeleton Army
Goblin Gang Skeleton Army
Minions Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Goblin Gang Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Goblin Gang Skeleton Army Zap Minions Mortar Valkyrie
Minions Valkyrie Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar Zap
Valkyrie
Wizard Zap Mortar Valkyrie
Wizard Zap Minions
Mortar Wizard
Zap Wizard
Zap Mortar Wizard
Minions Goblin Gang
Zap Mortar Valkyrie Wizard
Zap Wizard
Mortar
Minions Mortar
Zap Mortar
Zap Mortar Wizard
Mortar Wizard
Mortar
Minions
Zap Mortar Wizard
Zap Mortar Valkyrie Wizard
Minions
Wizard
Zap Mortar
Zap Mortar Valkyrie Wizard
Mortar Zap Wizard
Zap Mortar Wizard
Zap Mortar
Zap Wizard
Zap Minions Wizard
Zap Mortar Wizard
Zap
Wizard
Zap Minions Goblin Gang Skeleton Army
Zap Wizard
Goblin Gang Valkyrie Wizard
Zap Mortar Wizard
Zap
Zap Minions Goblin Gang
Zap
Zap Mortar

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