My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Barbarian Hut Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Prince
Giant Snowball
Goblin Hut Skeleton Army Clone Witch
Zap
Goblin Hut Skeleton Army Clone Witch Prince
Barbarian Barrel
Valkyrie Goblin Hut Wizard Barbarian Hut Skeleton Army Clone Witch
The Log
Goblin Hut Barbarian Hut Skeleton Army Clone Witch Prince
Earthquake
Goblin Hut Barbarian Hut Skeleton Army Clone Witch
Arrows
Goblin Hut Skeleton Army Clone Witch
Royal Delivery
Valkyrie Goblin Hut Wizard Skeleton Army Clone Witch Prince
Fireball
Goblin Hut Wizard Barbarian Hut Skeleton Army Clone Witch
Poison
Goblin Hut Wizard Barbarian Hut Skeleton Army Clone Witch
Lightning
Valkyrie Goblin Hut Wizard Barbarian Hut Witch Prince
Rocket
Valkyrie Goblin Hut Wizard Barbarian Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Valkyrie Goblin Hut Wizard Witch Prince Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Clone Valkyrie Goblin Hut

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Goblin Hut Wizard Barbarian Hut Witch
Goblin Hut
Valkyrie Barbarian Hut Prince
Wizard
Valkyrie Prince
Barbarian Hut
Valkyrie Goblin Hut
Skeleton Army
Clone
Clone
Skeleton Army Witch
Witch
Valkyrie Clone Prince
Prince
Valkyrie Goblin Hut Wizard Witch

Defense Synergies 0 12

Valkyrie
Goblin Hut Wizard Witch Prince
Goblin Hut
Valkyrie Wizard Barbarian Hut Skeleton Army
Wizard
Valkyrie Goblin Hut Skeleton Army Prince
Barbarian Hut
Goblin Hut Skeleton Army
Skeleton Army
Goblin Hut Wizard Barbarian Hut Prince
Clone
Witch
Valkyrie Prince
Prince
Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Valkyrie Goblin Hut Wizard
Barbarian Hut Skeleton Army Valkyrie Goblin Hut Witch Prince
Goblin Hut Barbarian Hut Skeleton Army Witch Prince Valkyrie
Goblin Hut Barbarian Hut Skeleton Army Witch Prince Valkyrie
Valkyrie Skeleton Army Prince
Skeleton Army Valkyrie
Goblin Hut Wizard Barbarian Hut Witch
Barbarian Hut Valkyrie
Barbarian Hut Witch Goblin Hut Skeleton Army Prince
Skeleton Army Valkyrie Prince
Valkyrie Skeleton Army Witch Goblin Hut Wizard
Goblin Hut Wizard Barbarian Hut Witch
Goblin Hut Barbarian Hut Skeleton Army Prince Valkyrie Wizard Witch
Valkyrie Wizard Barbarian Hut Skeleton Army Goblin Hut Witch Prince
Barbarian Hut Skeleton Army Goblin Hut Prince
Barbarian Hut Skeleton Army Goblin Hut Prince
Wizard Barbarian Hut Valkyrie Goblin Hut Skeleton Army Witch Prince
Valkyrie Goblin Hut Wizard Barbarian Hut Skeleton Army Witch Prince
Valkyrie Wizard Witch Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut Prince
Valkyrie Wizard Skeleton Army Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Skeleton Army Goblin Hut Witch Prince
Valkyrie Wizard Prince
Skeleton Army Valkyrie Goblin Hut Barbarian Hut Witch Prince
Valkyrie Skeleton Army Prince Barbarian Hut
Barbarian Hut Valkyrie Goblin Hut Skeleton Army Witch Prince
Wizard Goblin Hut Witch
Skeleton Army Prince Valkyrie Goblin Hut Barbarian Hut Witch
Valkyrie Barbarian Hut Skeleton Army Prince
Valkyrie Goblin Hut Barbarian Hut Skeleton Army Witch Prince
Witch Goblin Hut Barbarian Hut Skeleton Army
Valkyrie Goblin Hut Witch Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Wizard Barbarian Hut Witch
Wizard Valkyrie Barbarian Hut Skeleton Army Witch
Goblin Hut Skeleton Army Witch Valkyrie Barbarian Hut Prince
Valkyrie Goblin Hut Wizard Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Hut
Goblin Hut Barbarian Hut
Valkyrie Barbarian Hut Prince
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard Barbarian Hut
Wizard
Prince
Valkyrie Wizard Prince
Wizard
Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Prince
Goblin Hut Wizard Barbarian Hut Witch
Goblin Hut Wizard Barbarian Hut
Wizard Prince
Valkyrie Wizard Witch
Prince
Wizard
Prince
Barbarian Hut
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Wizard Witch
Goblin Hut Wizard Witch
Wizard
Prince
Wizard
Goblin Hut Barbarian Hut Skeleton Army Witch Prince
Wizard Witch
Valkyrie Wizard Prince
Wizard
Prince
Witch
Witch
Witch Prince

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