My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Goblins Spear Goblins Cannon Hog Rider
Zap
Goblins Spear Goblins Cannon
Barbarian Barrel
Goblins Spear Goblins Cannon
The Log
Goblins Spear Goblins Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Spear Goblins Cannon Hog Rider
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Mini P.E.K.K.A Hog Rider
Fireball
Cannon Hog Rider
Poison
Spear Goblins Cannon
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Cannon Fireball Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Cannon

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Spear Goblins
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Goblins Spear Goblins Mini P.E.K.K.A Freeze
Cannon
Fireball
Zap Hog Rider Freeze
Mini P.E.K.K.A
Spear Goblins Zap Hog Rider
Hog Rider
Goblins Spear Goblins Zap Fireball Freeze Mini P.E.K.K.A
Freeze
Hog Rider Zap Fireball

Defense Synergies 3 11

Goblins
Zap Cannon Freeze
Spear Goblins
Zap Cannon Mini P.E.K.K.A
Zap
Cannon Fireball Mini P.E.K.K.A Goblins Spear Goblins
Cannon
Zap Goblins Spear Goblins Fireball Mini P.E.K.K.A
Fireball
Zap Cannon Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap Spear Goblins Cannon Fireball Freeze
Hog Rider
Freeze
Goblins Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Fireball
Mini P.E.K.K.A Goblins Zap Cannon
Cannon Mini P.E.K.K.A Goblins Freeze
Cannon Mini P.E.K.K.A Goblins
Fireball Mini P.E.K.K.A
Fireball Freeze Goblins Spear Goblins Zap Cannon
Spear Goblins Zap Cannon Fireball Freeze
Zap Cannon Fireball
Cannon Mini P.E.K.K.A Goblins
Goblins Spear Goblins Cannon Mini P.E.K.K.A
Goblins Spear Goblins Zap Cannon Fireball Freeze
Spear Goblins Zap Fireball
Cannon Mini P.E.K.K.A Zap Fireball Freeze
Fireball Goblins Zap Cannon Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Cannon
Zap Cannon Fireball Mini P.E.K.K.A Freeze
Goblins Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Goblins Spear Goblins Zap
Zap Freeze Spear Goblins Cannon Fireball
Mini P.E.K.K.A Cannon
Goblins Spear Goblins Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Spear Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A
Goblins Spear Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Cannon Mini P.E.K.K.A
Fireball Zap Freeze
Mini P.E.K.K.A Goblins Spear Goblins Fireball
Mini P.E.K.K.A
Zap Freeze Goblins Spear Goblins Fireball Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Cannon Fireball
Cannon Fireball
Goblins Spear Goblins Zap Fireball Mini P.E.K.K.A Freeze
Zap Cannon Fireball Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Zap
Fireball Spear Goblins Zap Freeze
Fireball Zap Freeze
Fireball Zap
Goblins Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Fireball
Fireball Freeze
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Spear Goblins Fireball Freeze
Fireball Zap
Freeze
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Freeze
Zap Fireball
Zap Fireball Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: