My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Inferno Tower Sparky
Barbarian Barrel
Goblin Gang Inferno Tower Executioner Sparky
The Log
Goblin Gang Royal Giant Sparky
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Executioner Sparky
Fireball
Goblin Gang Inferno Tower Executioner Sparky
Poison
Goblin Gang Inferno Tower Executioner Sparky
Lightning
Inferno Tower Executioner Sparky
Rocket
Inferno Tower Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Fireball Inferno Tower Executioner Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Sparky Royal Giant Executioner The Log
Goblin Gang
Royal Giant Sparky
Royal Giant
Fireball Zap Goblin Gang Executioner The Log Sparky
Fireball
Zap Royal Giant The Log Sparky
Inferno Tower
Executioner
Zap Royal Giant The Log
The Log
Zap Royal Giant Fireball Executioner Sparky
Sparky
Zap Goblin Gang Royal Giant Fireball The Log

Defense Synergies 4 10

Zap
Fireball Goblin Gang Inferno Tower Executioner The Log Sparky
Goblin Gang
Inferno Tower Zap The Log Sparky
Royal Giant
Fireball
Zap The Log Inferno Tower
Inferno Tower
Goblin Gang The Log Zap Fireball
Executioner
Zap The Log
The Log
Fireball Inferno Tower Zap Goblin Gang Executioner Sparky
Sparky
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Executioner The Log Sparky
Inferno Tower Sparky Zap Goblin Gang Executioner The Log
Goblin Gang Inferno Tower Sparky Executioner
Inferno Tower Sparky Goblin Gang
Fireball The Log Sparky
Goblin Gang Fireball The Log Zap Executioner
Inferno Tower Zap Goblin Gang Fireball Executioner
Zap Fireball Inferno Tower The Log Sparky
Inferno Tower Sparky Goblin Gang
Goblin Gang Inferno Tower Sparky
Goblin Gang Executioner Zap Fireball The Log
Inferno Tower Executioner Zap Goblin Gang Fireball
Inferno Tower Sparky Zap Goblin Gang Fireball The Log
Fireball Executioner Sparky Zap Goblin Gang The Log
Inferno Tower Sparky Goblin Gang
Inferno Tower Zap Goblin Gang Fireball The Log Sparky
Sparky Goblin Gang Fireball Inferno Tower Executioner
Fireball Zap Goblin Gang Executioner The Log
Zap Executioner The Log Fireball
Sparky Inferno Tower
Goblin Gang Fireball Executioner The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower Sparky
Fireball Zap Goblin Gang Executioner The Log
Goblin Gang Zap Inferno Tower The Log Sparky
Goblin Gang Zap Fireball Inferno Tower The Log Sparky
Inferno Tower Goblin Gang Executioner Sparky
Fireball Executioner Zap Goblin Gang
Goblin Gang Sparky Fireball Inferno Tower
Inferno Tower Sparky
Zap Fireball Inferno Tower The Log Sparky
Inferno Tower Goblin Gang Sparky
Inferno Tower Sparky
Zap Fireball The Log
Goblin Gang Fireball Inferno Tower Executioner Sparky
Fireball Executioner Sparky
Goblin Gang Inferno Tower Sparky Zap Fireball Executioner The Log
Executioner Zap Fireball Inferno Tower The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball Zap Executioner The Log
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Executioner Zap The Log Sparky
Fireball Executioner Zap
Executioner The Log Sparky
Fireball The Log Zap Executioner
Fireball The Log Zap
Goblin Gang Fireball Sparky
Zap Fireball The Log Sparky
Fireball Zap Executioner
Fireball Executioner The Log Sparky
Fireball
Zap Fireball The Log Sparky
Zap Fireball Executioner The Log Sparky
Fireball Executioner The Log Sparky
Fireball Sparky
Sparky
Zap Fireball Executioner The Log Sparky
Zap Fireball The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Zap Fireball The Log
Zap The Log Fireball Executioner Sparky
Fireball The Log Zap Executioner Sparky
Fireball Zap The Log Sparky
Fireball Zap The Log Sparky
Zap Fireball Executioner Sparky
Zap Fireball
Fireball Sparky
Zap Fireball The Log Sparky
Zap Fireball Sparky
Sparky
Fireball The Log Sparky
Zap Goblin Gang Fireball
Fireball Zap Executioner
The Log Fireball
Fireball Goblin Gang Executioner Sparky
The Log Zap Fireball Executioner
Zap Fireball Sparky
Executioner Sparky
Zap Goblin Gang Fireball The Log Sparky
Zap Fireball Executioner
Zap Fireball Executioner The Log Sparky

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