My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Executioner Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Executioner P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Executioner Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Executioner P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Electro Wizard Inferno Dragon Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Arrows Electro Wizard

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror P.E.K.K.A Electro Wizard Executioner
Arrows
Zap Mirror P.E.K.K.A
Rocket
Mirror
Mirror
Zap Arrows Rocket
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Executioner
Electro Wizard
Zap P.E.K.K.A
Inferno Dragon

Defense Synergies 3 10

Zap
Mirror Electro Wizard Arrows Executioner P.E.K.K.A Inferno Dragon
Arrows
Mirror Zap P.E.K.K.A
Rocket
Mirror
Zap Arrows Executioner Electro Wizard Inferno Dragon
Executioner
Zap Mirror
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap Mirror P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner Electro Wizard
P.E.K.K.A Inferno Dragon Zap Executioner Electro Wizard
Rocket P.E.K.K.A Executioner Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Wizard
Arrows Rocket P.E.K.K.A
Arrows Zap Executioner Electro Wizard
Rocket Electro Wizard Inferno Dragon Zap Arrows Executioner
Rocket Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Electro Wizard
Executioner Electro Wizard Zap Arrows
Arrows Executioner Inferno Dragon Zap Electro Wizard
P.E.K.K.A Zap Rocket Electro Wizard
Rocket Executioner Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Rocket Zap P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Executioner P.E.K.K.A Electro Wizard
Arrows Zap Executioner Electro Wizard
Zap Arrows Executioner Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Rocket Executioner Inferno Dragon
P.E.K.K.A Zap Rocket Electro Wizard
Rocket P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Executioner Inferno Dragon
Arrows Rocket Executioner Zap Electro Wizard
Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Zap Rocket P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Rocket P.E.K.K.A Zap Arrows Electro Wizard
Rocket P.E.K.K.A Executioner
Executioner
Electro Wizard Zap Rocket Executioner P.E.K.K.A Inferno Dragon
Arrows Executioner Zap P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap Executioner Electro Wizard
Rocket Arrows
Arrows Rocket
Rocket Executioner Zap Arrows
Arrows Executioner Zap Rocket
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Rocket Electro Wizard
Rocket Zap Arrows Electro Wizard
Zap Arrows Rocket Executioner
Rocket Executioner
Arrows Rocket
Zap Arrows
Rocket Zap Arrows Executioner
Arrows Rocket Executioner
Arrows Rocket
Rocket
Rocket Zap Arrows Executioner Electro Wizard
Rocket Zap Arrows
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows Executioner
Inferno Dragon
Arrows Zap Executioner Electro Wizard
Zap Arrows
Rocket Zap Arrows
Zap Arrows Executioner Electro Wizard
Zap Rocket Electro Wizard
Zap Arrows Rocket
Zap Rocket Arrows Electro Wizard
P.E.K.K.A
Rocket Arrows
Zap Electro Wizard Rocket
Rocket Zap Arrows Executioner Electro Wizard
Arrows
Rocket Executioner Electro Wizard
Arrows Zap Executioner
Rocket Zap Arrows
Executioner P.E.K.K.A
Zap Rocket Electro Wizard
Zap Rocket Executioner Electro Wizard
Zap Rocket Executioner Electro Wizard

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