My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

3 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Giant Baby Dragon Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Giant Giant Skeleton Miner
Giant Snowball
Spear Goblins Bomber Baby Dragon Miner
Zap
Spear Goblins Bomber
Barbarian Barrel
Spear Goblins Bomber Executioner Giant Skeleton
The Log
Spear Goblins Bomber Giant Skeleton
Earthquake
Spear Goblins Bomber
Arrows
Spear Goblins Bomber
Royal Delivery
Spear Goblins Bomber Baby Dragon Executioner Giant Skeleton Miner
Fireball
Bomber Baby Dragon Executioner
Poison
Spear Goblins Bomber Executioner
Lightning
Baby Dragon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Baby Dragon Executioner Giant Skeleton Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Miner Baby Dragon Giant Executioner Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Miner Baby Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Giant Baby Dragon Giant Skeleton
Bomber
Giant Baby Dragon Giant Skeleton Miner
Giant
Bomber Miner Spear Goblins Rocket Baby Dragon Executioner
Rocket
Giant Miner
Baby Dragon
Spear Goblins Bomber Giant Giant Skeleton Miner
Executioner
Giant Miner
Giant Skeleton
Spear Goblins Bomber Baby Dragon Miner
Miner
Spear Goblins Giant Bomber Rocket Baby Dragon Executioner Giant Skeleton

Defense Synergies 0 5

Spear Goblins
Baby Dragon Giant Skeleton
Bomber
Miner
Giant
Rocket
Baby Dragon
Spear Goblins Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Spear Goblins Baby Dragon Executioner
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Bomber Baby Dragon Executioner
Bomber Executioner
Rocket Bomber Executioner Giant Skeleton
Bomber
Bomber Rocket Giant Skeleton
Spear Goblins Bomber Baby Dragon Executioner
Rocket Spear Goblins Baby Dragon Executioner
Rocket Baby Dragon Giant Skeleton
Spear Goblins Bomber Giant Skeleton Miner
Executioner Spear Goblins Bomber Baby Dragon Giant Skeleton
Executioner Spear Goblins Baby Dragon
Bomber Rocket Giant Skeleton
Bomber Rocket Executioner Baby Dragon
Rocket
Bomber Executioner
Spear Goblins Bomber Baby Dragon Executioner
Baby Dragon Executioner Spear Goblins Bomber Giant Skeleton
Bomber Spear Goblins Baby Dragon Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Skeleton
Bomber Rocket Baby Dragon Executioner Miner
Giant Skeleton Spear Goblins Rocket
Rocket Giant Skeleton
Giant Skeleton Executioner
Rocket Executioner Baby Dragon
Rocket Spear Goblins Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Spear Goblins Baby Dragon
Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Executioner
Bomber Baby Dragon Executioner
Spear Goblins Bomber Rocket Baby Dragon Executioner Giant Skeleton
Executioner Bomber Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Giant Skeleton
Baby Dragon Executioner Miner
Rocket Baby Dragon Giant Skeleton Miner
Rocket Giant Skeleton
Bomber Rocket Executioner Baby Dragon
Executioner Spear Goblins Rocket Baby Dragon
Bomber Baby Dragon Executioner
Baby Dragon Executioner
Miner
Rocket
Rocket Miner
Rocket Baby Dragon Executioner
Rocket Baby Dragon Executioner Miner
Rocket Baby Dragon
Baby Dragon
Rocket Spear Goblins Bomber Baby Dragon Executioner
Rocket Baby Dragon Executioner
Rocket
Bomber Rocket
Rocket Bomber Baby Dragon Executioner
Rocket Bomber Baby Dragon Miner
Rocket Baby Dragon Giant Skeleton
Rocket
Rocket
Rocket Baby Dragon
Bomber Baby Dragon Executioner
Miner Baby Dragon Executioner
Baby Dragon Miner
Rocket Miner Baby Dragon
Baby Dragon Executioner
Rocket
Bomber Rocket Miner
Rocket
Giant Skeleton
Rocket
Spear Goblins Rocket
Rocket Baby Dragon Executioner
Miner Rocket Baby Dragon Executioner
Bomber Baby Dragon Executioner
Rocket Giant Skeleton
Executioner
Rocket Baby Dragon Giant Skeleton
Rocket Executioner
Rocket Baby Dragon Executioner Giant Skeleton Miner

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