My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Witch Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Witch Prince Ice Wizard Bandit Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Prince Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Fire Spirit Witch Lumberjack
Zap
Fire Spirit Witch Prince Bandit
Barbarian Barrel
Fire Spirit Rascals Witch Ice Wizard Bandit Magic Archer Lumberjack
The Log
Fire Spirit Rascals Witch Prince Bandit Lumberjack
Earthquake
Witch
Arrows
Fire Spirit Rascals Witch
Royal Delivery
Fire Spirit Rascals Witch Prince Ice Wizard Bandit Magic Archer Lumberjack
Fireball
Rascals Witch Ice Wizard Bandit Magic Archer Lumberjack
Poison
Rascals Witch Ice Wizard Magic Archer
Lightning
Witch Prince Ice Wizard Bandit Magic Archer Lumberjack
Rocket
Rascals Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Wizard Bandit Magic Archer Lumberjack Rascals Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Ice Wizard Bandit Magic Archer

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Bandit Lumberjack
Rascals
Prince Bandit Magic Archer Lumberjack
Witch
Prince Bandit Lumberjack
Prince
Fire Spirit Rascals Witch Ice Wizard Magic Archer Lumberjack
Ice Wizard
Prince Bandit Lumberjack
Bandit
Fire Spirit Rascals Witch Ice Wizard Magic Archer Lumberjack
Magic Archer
Rascals Prince Bandit Lumberjack
Lumberjack
Fire Spirit Rascals Witch Prince Ice Wizard Bandit Magic Archer

Defense Synergies 0 11

Fire Spirit
Rascals
Witch
Prince Ice Wizard Bandit Lumberjack
Prince
Witch Ice Wizard Magic Archer
Ice Wizard
Witch Prince Bandit Lumberjack
Bandit
Witch Ice Wizard Magic Archer Lumberjack
Magic Archer
Prince Bandit Lumberjack
Lumberjack
Witch Ice Wizard Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Lumberjack Rascals Witch Prince Ice Wizard Bandit
Witch Prince Lumberjack Fire Spirit Rascals Ice Wizard Bandit
Witch Prince Lumberjack Rascals Ice Wizard Bandit
Prince Lumberjack
Fire Spirit Rascals Ice Wizard Bandit Magic Archer Lumberjack
Fire Spirit Rascals Witch Ice Wizard Magic Archer
Rascals Bandit Magic Archer
Witch Rascals Prince Ice Wizard Lumberjack
Fire Spirit Rascals Prince Ice Wizard Bandit Lumberjack
Witch Ice Wizard Rascals Bandit Magic Archer Lumberjack
Rascals Witch Ice Wizard Magic Archer
Prince Lumberjack Fire Spirit Rascals Witch Ice Wizard Bandit
Fire Spirit Rascals Witch Prince Magic Archer Lumberjack
Rascals Prince Bandit Lumberjack
Rascals Prince Bandit Lumberjack
Rascals Witch Prince Lumberjack
Fire Spirit Rascals Witch Prince Ice Wizard Bandit Magic Archer Lumberjack
Witch Fire Spirit Rascals Ice Wizard Bandit Magic Archer Lumberjack
Prince Lumberjack
Rascals Fire Spirit Witch Prince Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Witch Prince Bandit
Bandit Prince Magic Archer Lumberjack
Bandit Lumberjack Rascals Witch Prince
Prince Lumberjack Rascals Bandit
Rascals Witch Prince Bandit Lumberjack
Fire Spirit Rascals Witch Ice Wizard Magic Archer
Rascals Prince Witch Ice Wizard Bandit Lumberjack
Rascals Prince Lumberjack
Witch Prince Bandit Magic Archer
Witch
Rascals Witch Prince Lumberjack
Prince
Rascals Prince Witch Bandit Lumberjack
Rascals Witch Magic Archer
Rascals Witch Prince Magic Archer Lumberjack
Rascals Witch Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Bandit
Ice Wizard Bandit Magic Archer
Bandit Magic Archer
Rascals Prince
Fire Spirit Magic Archer
Fire Spirit Witch Ice Wizard Magic Archer
Fire Spirit Witch Magic Archer
Fire Spirit Ice Wizard Magic Archer
Bandit
Fire Spirit Prince Lumberjack
Prince Bandit Magic Archer
Fire Spirit Magic Archer
Fire Spirit Bandit Magic Archer
Bandit Magic Archer
Prince Magic Archer
Witch Bandit Magic Archer
Magic Archer Bandit
Fire Spirit Prince Bandit Magic Archer
Fire Spirit Witch Magic Archer
Prince Magic Archer
Prince
Fire Spirit Witch Ice Wizard Magic Archer
Witch
Witch Ice Wizard Bandit Magic Archer
Witch Prince Bandit Magic Archer
Bandit Magic Archer
Fire Spirit Witch Ice Wizard Magic Archer
Witch
Bandit Magic Archer
Magic Archer
Prince
Magic Archer
Fire Spirit Witch Prince Bandit Magic Archer
Fire Spirit Witch Ice Wizard Magic Archer
Rascals Prince Magic Archer Lumberjack
Magic Archer
Prince
Rascals Witch Magic Archer
Witch Magic Archer
Witch Prince Bandit Magic Archer

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