My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Witch
Zap
Minions Witch
Barbarian Barrel
Elite Barbarians Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Elite Barbarians Witch P.E.K.K.A
Fireball
Minions Elite Barbarians Witch
Poison
Minions Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Tornado Fireball Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Tornado

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado P.E.K.K.A Minions Witch
Minions
Rage Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Rage Minions Fireball
Fireball
Zap Tornado Elite Barbarians
Rage
Minions Elite Barbarians Witch
Tornado
Zap Fireball P.E.K.K.A Witch
Witch
Rage Zap Tornado P.E.K.K.A
P.E.K.K.A
Zap Tornado Minions Witch

Defense Synergies 3 7

Zap
Fireball Minions Elite Barbarians Tornado Witch P.E.K.K.A
Minions
Zap P.E.K.K.A
Elite Barbarians
Zap
Fireball
Zap Tornado
Rage
Tornado
Fireball P.E.K.K.A Zap Witch
Witch
Zap Tornado
P.E.K.K.A
Tornado Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians P.E.K.K.A Zap Minions Witch
Tornado Witch P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Minions
Elite Barbarians Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Minions
Minions Tornado Zap Fireball Witch
Zap Fireball P.E.K.K.A
Witch P.E.K.K.A Minions Elite Barbarians Tornado
Elite Barbarians Tornado
Minions Witch Zap Fireball Tornado
Minions Zap Fireball Tornado Witch
P.E.K.K.A Zap Minions Elite Barbarians Fireball Witch
Fireball Zap Minions Tornado Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians Fireball P.E.K.K.A
Minions Elite Barbarians Fireball Tornado Witch P.E.K.K.A
Fireball Zap Minions Elite Barbarians Tornado Witch
Zap Tornado Witch Minions Fireball
P.E.K.K.A Elite Barbarians Tornado
Minions Elite Barbarians Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch P.E.K.K.A
Fireball Zap Elite Barbarians
P.E.K.K.A Zap Minions Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians Fireball Tornado
P.E.K.K.A Elite Barbarians Witch
Fireball Zap Minions Tornado Witch
P.E.K.K.A Minions Elite Barbarians Fireball Witch
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Minions Elite Barbarians Fireball Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians Fireball Tornado
Elite Barbarians P.E.K.K.A Fireball Witch
Fireball Witch
Elite Barbarians Witch Zap Minions Fireball Tornado P.E.K.K.A
Minions Zap Elite Barbarians Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Tornado Witch
Tornado Witch
Fireball Zap Tornado
Fireball Zap Tornado
Minions Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball Tornado
Minions
Zap Fireball
Zap Fireball Tornado Witch
Minions Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Witch
Witch
Fireball Zap Tornado Witch
Fireball Zap Tornado Witch
Fireball Zap Tornado
Elite Barbarians Zap Fireball Tornado Witch
Zap Minions Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Fireball Witch
Fireball Zap Tornado Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Tornado
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Fireball Tornado Witch
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch

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