My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Barbarians
Zap
Minions
Barbarian Barrel
Barbarians Wizard Electro Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Wizard Electro Wizard
Fireball
Minions Barbarians Wizard Electro Wizard
Poison
Minions Barbarians Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Electro Wizard Barbarians Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Minions Electro Wizard

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage
Barbarians
Giant
Minions Rage Lightning Wizard The Log Electro Wizard
Wizard
Giant Rage
Rage
Minions Giant Wizard Electro Wizard
Lightning
Giant
The Log
Giant
Electro Wizard
Giant Rage

Defense Synergies 0 6

Minions
The Log Electro Wizard
Barbarians
Giant
Wizard
The Log Electro Wizard
Rage
Lightning
The Log
The Log
Minions Wizard Lightning Electro Wizard
Electro Wizard
Minions Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Wizard The Log Electro Wizard
Barbarians Minions The Log Electro Wizard
Barbarians Minions Lightning Electro Wizard
Barbarians Minions Electro Wizard
Lightning Barbarians The Log
The Log Minions Electro Wizard
Minions Lightning Electro Wizard Wizard
Lightning Barbarians The Log Electro Wizard
Barbarians Minions
Barbarians Electro Wizard
Minions Barbarians Electro Wizard Wizard The Log
Minions Wizard Electro Wizard
Barbarians Minions Wizard Lightning The Log Electro Wizard
Wizard Minions Barbarians The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Lightning The Log Electro Wizard
Barbarians Wizard Minions Electro Wizard
Minions Barbarians Wizard The Log Electro Wizard
Wizard The Log Minions Barbarians Electro Wizard
Barbarians Electro Wizard
Wizard Minions Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Electro Wizard
Electro Wizard Wizard Lightning The Log
Barbarians Minions Lightning The Log Electro Wizard
Lightning Barbarians The Log Electro Wizard
Barbarians
Wizard Minions Electro Wizard
Minions Barbarians Lightning Electro Wizard
Barbarians
Lightning Electro Wizard Minions Barbarians The Log
Barbarians
Minions Barbarians
Lightning Barbarians The Log Electro Wizard
Barbarians Lightning Wizard
Wizard Barbarians
Barbarians Electro Wizard Minions Lightning The Log
Minions Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Electro Wizard
Lightning The Log
Lightning Barbarians The Log
Wizard The Log
Wizard Minions
Wizard The Log
The Log Wizard Lightning
The Log Wizard Lightning
Lightning Minions Electro Wizard
Lightning Wizard The Log Electro Wizard
Lightning Wizard
Lightning The Log
Lightning Minions
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning
Minions Lightning
Lightning Wizard The Log Electro Wizard
Lightning Wizard The Log
Lightning Minions The Log
Lightning Wizard
Lightning The Log
Lightning Barbarians The Log
The Log Wizard
The Log Wizard Lightning Electro Wizard
Lightning Wizard The Log
Lightning The Log
Lightning Wizard Electro Wizard
Lightning Electro Wizard Minions Wizard
Lightning
Lightning Wizard The Log
Lightning Electro Wizard
Wizard Lightning The Log
Lightning Electro Wizard Minions Barbarians
Lightning Wizard Electro Wizard
The Log
Lightning Wizard Electro Wizard
The Log Wizard Lightning
Lightning
Minions Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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