My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Baby Dragon
Zap
Minions
Barbarian Barrel
Elite Barbarians Valkyrie Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Fireball
Minions Elite Barbarians Baby Dragon Electro Wizard
Poison
Minions Electro Wizard
Lightning
Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Fireball Valkyrie Baby Dragon Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Minions Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball
Minions
Rage Elite Barbarians Valkyrie Baby Dragon
Elite Barbarians
Arrows Valkyrie Rage Minions Fireball
Fireball
Arrows Elite Barbarians Baby Dragon Electro Wizard
Valkyrie
Elite Barbarians Minions Baby Dragon Electro Wizard
Rage
Minions Elite Barbarians Electro Wizard
Baby Dragon
Minions Fireball Valkyrie Electro Wizard
Electro Wizard
Fireball Valkyrie Rage Baby Dragon

Defense Synergies 2 8

Arrows
Fireball Valkyrie
Minions
Valkyrie Baby Dragon Electro Wizard
Elite Barbarians
Valkyrie
Fireball
Arrows Valkyrie Electro Wizard
Valkyrie
Minions Elite Barbarians Arrows Fireball Baby Dragon Electro Wizard
Rage
Baby Dragon
Minions Valkyrie
Electro Wizard
Minions Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Baby Dragon Electro Wizard
Elite Barbarians Minions Valkyrie Electro Wizard
Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Minions Valkyrie Electro Wizard
Arrows Elite Barbarians Fireball Valkyrie
Arrows Fireball Minions Valkyrie Baby Dragon Electro Wizard
Minions Electro Wizard Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon Electro Wizard
Minions Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Arrows Fireball Baby Dragon
Arrows Minions Fireball Baby Dragon Electro Wizard
Minions Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Valkyrie Arrows Minions Baby Dragon Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball Electro Wizard
Arrows Minions Elite Barbarians Fireball Valkyrie Electro Wizard
Arrows Fireball Minions Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Arrows Valkyrie Baby Dragon Minions Fireball Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Arrows Minions Elite Barbarians Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Arrows Elite Barbarians Valkyrie Baby Dragon
Minions Elite Barbarians Valkyrie Electro Wizard
Valkyrie Elite Barbarians Fireball Electro Wizard
Elite Barbarians Valkyrie
Arrows Fireball Minions Baby Dragon Electro Wizard
Minions Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Electro Wizard Minions Elite Barbarians Fireball Valkyrie Baby Dragon
Minions Elite Barbarians Valkyrie
Arrows Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Elite Barbarians Electro Wizard Minions Fireball Valkyrie Baby Dragon
Arrows Minions Valkyrie Elite Barbarians Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Baby Dragon Electro Wizard
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Minions Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions Elite Barbarians Fireball Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Fireball Arrows Baby Dragon
Elite Barbarians Fireball Baby Dragon
Arrows Minions Fireball Baby Dragon
Arrows Elite Barbarians Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions
Arrows Fireball Baby Dragon Electro Wizard
Arrows Fireball Valkyrie Baby Dragon
Minions Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon
Arrows Fireball Baby Dragon Electro Wizard
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Elite Barbarians Arrows Fireball Baby Dragon Electro Wizard
Electro Wizard Minions Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Minions Fireball
Fireball Arrows Baby Dragon Electro Wizard
Arrows Fireball
Fireball Valkyrie Baby Dragon Electro Wizard
Arrows Fireball Baby Dragon
Arrows Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard

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