My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Goblins Archers
Zap
Fire Spirit Goblins Archers Royal Giant
Barbarian Barrel
Fire Spirit Goblins Archers Knight Elite Barbarians
The Log
Fire Spirit Goblins Archers Royal Giant Elite Barbarians
Earthquake
Archers
Arrows
Fire Spirit Goblins Archers
Royal Delivery
Fire Spirit Goblins Archers Knight Elite Barbarians
Fireball
Archers Elite Barbarians
Poison
Archers
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Archers Arrows Knight Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Archers Arrows

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Elite Barbarians
Goblins
Archers Royal Giant
Archers
Knight Goblins Arrows Royal Giant Elite Barbarians
Arrows
Royal Giant Elite Barbarians Archers Knight Lightning
Knight
Archers Fire Spirit Arrows Elite Barbarians
Royal Giant
Fire Spirit Arrows Lightning Goblins Archers Elite Barbarians
Elite Barbarians
Arrows Fire Spirit Archers Knight Royal Giant
Lightning
Royal Giant Arrows

Defense Synergies 2 4

Fire Spirit
Knight
Goblins
Archers Knight
Archers
Knight Goblins
Arrows
Knight Lightning
Knight
Fire Spirit Archers Goblins Arrows
Royal Giant
Elite Barbarians
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight
Elite Barbarians Goblins Knight
Fire Spirit Goblins Archers Knight Elite Barbarians Lightning
Elite Barbarians Goblins Knight
Lightning Arrows Elite Barbarians
Arrows Fire Spirit Goblins Archers
Lightning Fire Spirit Archers Arrows
Lightning Arrows
Goblins Elite Barbarians
Knight Elite Barbarians Fire Spirit Goblins Archers
Goblins Archers Arrows Knight
Arrows Archers
Fire Spirit Knight Elite Barbarians Lightning
Fire Spirit Goblins Arrows
Elite Barbarians Knight
Elite Barbarians Lightning
Goblins Arrows Knight Elite Barbarians
Fire Spirit Arrows Goblins Archers Knight Elite Barbarians
Arrows Fire Spirit Archers Knight
Elite Barbarians
Fire Spirit Goblins Archers Arrows Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Elite Barbarians
Archers Arrows Knight Elite Barbarians Lightning
Goblins Knight Elite Barbarians Lightning
Lightning Knight Elite Barbarians
Knight Elite Barbarians
Fire Spirit Arrows Archers
Goblins Archers Knight Elite Barbarians Lightning
Knight Elite Barbarians
Lightning Goblins Knight Elite Barbarians
Knight Elite Barbarians
Lightning Arrows Elite Barbarians
Elite Barbarians Lightning Knight
Archers
Elite Barbarians Goblins Archers Knight Lightning
Arrows Archers Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight
Arrows
Lightning Arrows
Lightning Arrows Knight
Fire Spirit Arrows
Arrows Fire Spirit
Fire Spirit Archers Arrows
Arrows Fire Spirit Lightning
Arrows Lightning
Lightning Fire Spirit Goblins Elite Barbarians
Lightning Arrows Knight
Lightning Fire Spirit Archers Arrows
Lightning Fire Spirit Knight Elite Barbarians
Lightning Arrows
Lightning Arrows Elite Barbarians
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Fire Spirit Archers Arrows
Lightning Fire Spirit Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Fire Spirit
Arrows Lightning
Lightning Arrows
Lightning Arrows
Elite Barbarians Lightning Fire Spirit Archers Arrows
Lightning
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Fire Spirit Archers
Lightning Fire Spirit Archers Arrows
Arrows
Lightning Knight
Arrows Lightning
Lightning Arrows
Elite Barbarians
Elite Barbarians Lightning
Lightning
Lightning

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