My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Inferno Dragon
Giant Snowball
Minions Goblin Gang Furnace Inferno Dragon
Zap
Minions Goblin Gang Royal Giant Furnace Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Ice Wizard
The Log
Goblin Gang Royal Giant Furnace
Earthquake
Goblin Gang Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Minions Goblin Gang Ice Wizard Inferno Dragon
Fireball
Minions Goblin Gang Furnace Ice Wizard Inferno Dragon
Poison
Minions Goblin Gang Furnace Ice Wizard
Lightning
Furnace Ice Wizard Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Ice Wizard Furnace Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Royal Giant Furnace The Log Ice Wizard
Minions
Royal Giant Zap Inferno Dragon
Goblin Gang
Royal Giant
Royal Giant
Minions Furnace Ice Wizard Zap Goblin Gang The Log
Furnace
Royal Giant Zap
The Log
Zap Royal Giant
Ice Wizard
Royal Giant Zap
Inferno Dragon
Minions

Defense Synergies 0 16

Zap
Minions Goblin Gang Furnace The Log Ice Wizard Inferno Dragon
Minions
Zap The Log Ice Wizard
Goblin Gang
Zap Furnace The Log Ice Wizard Inferno Dragon
Royal Giant
Furnace
Zap Goblin Gang Ice Wizard
The Log
Zap Minions Goblin Gang Ice Wizard Inferno Dragon
Ice Wizard
Zap Minions Goblin Gang Furnace The Log Inferno Dragon
Inferno Dragon
Zap Goblin Gang The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Inferno Dragon Zap Minions Goblin Gang Furnace The Log Ice Wizard
Goblin Gang Furnace Minions Ice Wizard Inferno Dragon
Inferno Dragon Minions Goblin Gang Furnace Ice Wizard
The Log
Goblin Gang The Log Zap Minions Furnace Ice Wizard
Minions Furnace Inferno Dragon Zap Goblin Gang Ice Wizard
Zap The Log
Inferno Dragon Minions Goblin Gang Furnace Ice Wizard
Goblin Gang Ice Wizard
Minions Goblin Gang Ice Wizard Zap Furnace The Log
Minions Inferno Dragon Zap Goblin Gang Furnace Ice Wizard
Furnace Zap Minions Goblin Gang The Log Ice Wizard
Zap Minions Goblin Gang Furnace The Log
Inferno Dragon Goblin Gang Furnace
Zap Goblin Gang Furnace The Log Inferno Dragon
Minions Goblin Gang Furnace
Zap Minions Goblin Gang Furnace The Log Ice Wizard
Zap Furnace The Log Minions Ice Wizard Inferno Dragon
Inferno Dragon
Goblin Gang Minions Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace
Zap Goblin Gang The Log Inferno Dragon
Goblin Gang Zap Minions Furnace The Log
Goblin Gang Zap The Log
Goblin Gang Inferno Dragon
Furnace Zap Minions Goblin Gang Ice Wizard
Goblin Gang Minions Furnace Ice Wizard
Inferno Dragon
Zap Minions The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions
Zap The Log
Goblin Gang
Furnace
Goblin Gang Zap Minions Furnace The Log Inferno Dragon
Minions Zap The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
The Log
Zap Furnace The Log
Zap Minions Furnace Ice Wizard
Furnace The Log
The Log Zap Ice Wizard
The Log Zap
Minions Goblin Gang
Zap The Log
Zap
The Log
Minions
Zap Furnace The Log
Zap Furnace The Log
Furnace The Log
Minions
Zap The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log Furnace Ice Wizard
Inferno Dragon
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Zap Furnace Ice Wizard
Zap Minions
Zap The Log
Zap
The Log
Zap Minions Goblin Gang
Zap Ice Wizard
The Log
Goblin Gang
The Log Zap
Zap
Zap Minions Goblin Gang The Log
Zap
Zap The Log

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