My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang Barbarians Furnace
Zap
Minions Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Barbarians Furnace Wizard Electro Wizard
The Log
Goblin Gang Barbarians Royal Giant Furnace
Earthquake
Goblin Gang Barbarians Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Minions Goblin Gang Barbarians Wizard Electro Wizard
Fireball
Minions Goblin Gang Barbarians Furnace Wizard Electro Wizard
Poison
Minions Goblin Gang Barbarians Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Electro Wizard
Rocket
Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Furnace Electro Wizard Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Furnace

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minions Royal Giant Furnace
Minions
Royal Giant Zap
Goblin Gang
Royal Giant
Barbarians
Royal Giant
Minions Furnace Zap Goblin Gang Wizard Electro Wizard
Furnace
Royal Giant Zap
Wizard
Royal Giant
Electro Wizard
Zap Royal Giant

Defense Synergies 1 11

Zap
Electro Wizard Minions Goblin Gang Barbarians Furnace
Minions
Zap Electro Wizard
Goblin Gang
Zap Barbarians Furnace Electro Wizard
Barbarians
Zap Goblin Gang Furnace
Royal Giant
Furnace
Zap Goblin Gang Barbarians Electro Wizard
Wizard
Electro Wizard
Electro Wizard
Zap Minions Goblin Gang Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Electro Wizard
Barbarians Zap Minions Goblin Gang Furnace Electro Wizard
Goblin Gang Barbarians Furnace Minions Electro Wizard
Barbarians Minions Goblin Gang Furnace Electro Wizard
Barbarians
Goblin Gang Zap Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Zap Goblin Gang Wizard
Zap Barbarians Electro Wizard
Barbarians Minions Goblin Gang Furnace
Goblin Gang Barbarians Electro Wizard
Minions Goblin Gang Barbarians Electro Wizard Zap Furnace Wizard
Minions Zap Goblin Gang Furnace Wizard Electro Wizard
Barbarians Furnace Zap Minions Goblin Gang Wizard Electro Wizard
Wizard Zap Minions Goblin Gang Barbarians Furnace Electro Wizard
Barbarians Goblin Gang Furnace Electro Wizard
Barbarians Zap Goblin Gang Furnace Electro Wizard
Barbarians Wizard Minions Goblin Gang Furnace Electro Wizard
Zap Minions Goblin Gang Barbarians Furnace Wizard Electro Wizard
Zap Furnace Wizard Minions Barbarians Electro Wizard
Barbarians Electro Wizard
Goblin Gang Wizard Minions Barbarians Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Furnace Electro Wizard
Electro Wizard Zap Goblin Gang Wizard
Goblin Gang Barbarians Zap Minions Furnace Electro Wizard
Goblin Gang Zap Barbarians Electro Wizard
Barbarians Goblin Gang
Furnace Wizard Zap Minions Goblin Gang Electro Wizard
Goblin Gang Minions Barbarians Furnace Electro Wizard
Barbarians
Zap Electro Wizard Minions Barbarians
Goblin Gang Barbarians
Minions Barbarians
Zap Barbarians Electro Wizard
Barbarians Goblin Gang Wizard
Wizard Barbarians Furnace
Goblin Gang Barbarians Electro Wizard Zap Minions Furnace
Minions Zap Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Barbarians
Wizard Zap Furnace
Wizard Zap Minions Furnace
Furnace Wizard
Zap Wizard
Zap Wizard
Minions Goblin Gang Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Minions
Zap Furnace
Zap Furnace Wizard
Furnace Wizard
Minions
Zap Wizard Electro Wizard
Zap Wizard
Minions
Wizard
Zap Barbarians
Zap Furnace Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Furnace Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Minions Goblin Gang Barbarians
Zap Wizard Electro Wizard
Goblin Gang Wizard Electro Wizard
Zap Wizard
Zap
Zap Minions Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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