My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Baby Dragon P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Baby Dragon
Zap
Barbarian Barrel
Wizard Ice Wizard Royal Ghost Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Mega Minion Wizard Baby Dragon P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard
Fireball
Mega Minion Wizard Baby Dragon Ice Wizard Electro Wizard
Poison
Mega Minion Wizard Ice Wizard Electro Wizard
Lightning
Mega Minion Wizard Baby Dragon Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Baby Dragon P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Ice Wizard Royal Ghost Baby Dragon Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Ice Wizard Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Minion
Mega Minion
Arrows Baby Dragon
Wizard
P.E.K.K.A Royal Ghost
Baby Dragon
Mega Minion P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Wizard Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon P.E.K.K.A
Royal Ghost
Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Baby Dragon Royal Ghost

Defense Synergies 1 15

Arrows
Mega Minion P.E.K.K.A Ice Wizard
Mega Minion
Arrows Wizard Baby Dragon Ice Wizard Electro Wizard
Wizard
Mega Minion P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard
Baby Dragon
Ice Wizard Mega Minion P.E.K.K.A
P.E.K.K.A
Arrows Wizard Baby Dragon Ice Wizard Electro Wizard
Ice Wizard
Baby Dragon Arrows Mega Minion Wizard P.E.K.K.A
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Mega Minion Wizard P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard Baby Dragon Electro Wizard
P.E.K.K.A Mega Minion Ice Wizard Electro Wizard
P.E.K.K.A Mega Minion Ice Wizard Electro Wizard
P.E.K.K.A Mega Minion Ice Wizard Electro Wizard
Arrows P.E.K.K.A
Arrows Mega Minion Baby Dragon Ice Wizard Royal Ghost Electro Wizard
Mega Minion Electro Wizard Arrows Wizard Baby Dragon Ice Wizard
Arrows Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Ice Wizard
Ice Wizard Royal Ghost Electro Wizard
Ice Wizard Electro Wizard Arrows Mega Minion Wizard Baby Dragon Royal Ghost
Arrows Mega Minion Wizard Baby Dragon Ice Wizard Electro Wizard
P.E.K.K.A Wizard Ice Wizard Electro Wizard
Wizard Arrows Mega Minion Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Arrows P.E.K.K.A Electro Wizard
Arrows Mega Minion Wizard Baby Dragon Ice Wizard Royal Ghost Electro Wizard
Arrows Wizard Baby Dragon Mega Minion Ice Wizard Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Royal Ghost Arrows Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Arrows Mega Minion Wizard Baby Dragon Royal Ghost
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Wizard Baby Dragon Ice Wizard Electro Wizard
P.E.K.K.A Mega Minion Ice Wizard Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Mega Minion Baby Dragon
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Wizard
Wizard Baby Dragon
Electro Wizard Mega Minion Baby Dragon P.E.K.K.A
Arrows Mega Minion Wizard Baby Dragon P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon Ice Wizard Royal Ghost Electro Wizard
Arrows Baby Dragon
Arrows
Wizard Arrows Baby Dragon
Arrows Wizard Mega Minion Baby Dragon Ice Wizard
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard
Arrows Wizard
Electro Wizard
Arrows Wizard Electro Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Arrows Mega Minion Wizard Baby Dragon Electro Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard
Mega Minion
Arrows Wizard Baby Dragon Ice Wizard Royal Ghost Electro Wizard
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Mega Minion Wizard
Mega Minion
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard
Arrows Mega Minion Wizard Baby Dragon Ice Wizard Electro Wizard
Arrows
Mega Minion Wizard Baby Dragon Electro Wizard
Arrows Wizard Baby Dragon
Arrows
Mega Minion P.E.K.K.A
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Royal Ghost Electro Wizard

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