My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace
Zap
Furnace
Barbarian Barrel
Furnace Wizard Electro Wizard
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Wizard P.E.K.K.A Electro Wizard
Fireball
Furnace Wizard Electro Wizard
Poison
Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tornado Furnace Electro Wizard Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Tornado Furnace

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Furnace
Furnace
Zap P.E.K.K.A
Wizard
Tornado Rage P.E.K.K.A
Rocket
Tornado
Rage
Wizard Electro Wizard
Tornado
Zap Wizard Rocket P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Furnace Wizard
Electro Wizard
Zap P.E.K.K.A Rage

Defense Synergies 4 9

Zap
Electro Wizard Furnace Tornado P.E.K.K.A
Furnace
Zap Tornado Electro Wizard
Wizard
Tornado P.E.K.K.A Electro Wizard
Rocket
Tornado
Rage
Tornado
Wizard Rocket P.E.K.K.A Zap Furnace Electro Wizard
P.E.K.K.A
Tornado Zap Wizard Electro Wizard
Electro Wizard
Zap Furnace Wizard Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard Electro Wizard
P.E.K.K.A Zap Furnace Electro Wizard
Furnace Rocket Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Rocket Tornado P.E.K.K.A
Tornado Zap Furnace Electro Wizard
Furnace Rocket Tornado Electro Wizard Zap Wizard
Rocket Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Tornado
Tornado Electro Wizard
Electro Wizard Zap Furnace Wizard Tornado
Zap Furnace Wizard Tornado Electro Wizard
Furnace P.E.K.K.A Zap Wizard Rocket Electro Wizard
Wizard Rocket Zap Furnace Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Rocket Tornado Zap Furnace P.E.K.K.A Electro Wizard
Wizard Furnace Tornado P.E.K.K.A Electro Wizard
Zap Furnace Wizard Tornado Electro Wizard
Zap Furnace Wizard Tornado Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Rocket
P.E.K.K.A Zap Furnace Rocket Electro Wizard
Rocket P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Furnace Wizard Rocket Zap Tornado Electro Wizard
Rocket P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A
Zap Rocket P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A Zap Tornado Electro Wizard
Rocket P.E.K.K.A Wizard
Wizard Furnace
Electro Wizard Zap Furnace Rocket Tornado P.E.K.K.A
Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado Electro Wizard
Rocket
Rocket
Wizard Rocket Zap Furnace
Wizard Zap Furnace Rocket Tornado
Furnace Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Rocket Tornado Electro Wizard
Rocket Zap Wizard Tornado Electro Wizard
Zap Wizard Rocket Tornado
Rocket
Rocket
Zap Furnace
Rocket Zap Furnace Wizard
Furnace Wizard Rocket
Rocket Tornado
Rocket
Rocket Zap Wizard Electro Wizard
Rocket Zap Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Furnace Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Rocket Zap Tornado
Zap Furnace Wizard Tornado Electro Wizard
Zap Rocket Electro Wizard Wizard
Zap Wizard Rocket
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket Wizard
Zap Electro Wizard Rocket
Rocket Zap Wizard Tornado Electro Wizard
Wizard Rocket Electro Wizard
Zap Wizard
Rocket Zap Tornado
P.E.K.K.A
Zap Rocket Tornado Electro Wizard
Zap Rocket Tornado Electro Wizard
Zap Rocket Tornado Electro Wizard

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