My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince Prince Giant Skeleton
Giant Snowball
Minion Horde
Zap
Minion Horde Dark Prince Prince
Barbarian Barrel
Dark Prince Giant Skeleton Electro Wizard
The Log
Dark Prince Prince Giant Skeleton
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Dark Prince Prince Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Minion Horde Electro Wizard
Poison
Minion Horde Electro Wizard
Lightning
Dark Prince Prince Electro Wizard
Rocket
Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Prince Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dark Prince Poison Electro Wizard Minion Horde Prince Giant Skeleton Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Dark Prince Poison Electro Wizard Minion Horde

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Dark Prince Prince Giant Skeleton
Dark Prince
Prince Minion Horde Poison Lightning Electro Wizard
Poison
P.E.K.K.A Dark Prince Prince Giant Skeleton
Prince
Dark Prince Minion Horde Poison Lightning Electro Wizard
Giant Skeleton
Minion Horde Poison Lightning Electro Wizard
Lightning
Dark Prince Prince Giant Skeleton
P.E.K.K.A
Poison Electro Wizard
Electro Wizard
P.E.K.K.A Dark Prince Prince Giant Skeleton

Defense Synergies 0 7

Minion Horde
Dark Prince
Poison Prince Electro Wizard
Poison
Dark Prince Electro Wizard
Prince
Dark Prince Electro Wizard
Giant Skeleton
Electro Wizard
Lightning
P.E.K.K.A
Electro Wizard
Electro Wizard
Dark Prince Poison Prince Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Electro Wizard
Minion Horde P.E.K.K.A Dark Prince Prince Electro Wizard
Minion Horde Prince P.E.K.K.A Dark Prince Giant Skeleton Lightning Electro Wizard
Minion Horde Prince P.E.K.K.A Dark Prince Electro Wizard
Lightning Dark Prince Poison Prince Giant Skeleton P.E.K.K.A
Dark Prince Electro Wizard
Minion Horde Lightning Electro Wizard Poison
Lightning Poison Giant Skeleton P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Prince
Minion Horde Dark Prince Prince Giant Skeleton Electro Wizard
Minion Horde Poison Electro Wizard Dark Prince Giant Skeleton
Minion Horde Poison Electro Wizard
Minion Horde Prince P.E.K.K.A Dark Prince Giant Skeleton Lightning Electro Wizard
Minion Horde Dark Prince Poison Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Prince Electro Wizard
Minion Horde Prince Lightning P.E.K.K.A Electro Wizard
Minion Horde Dark Prince Poison Prince P.E.K.K.A Electro Wizard
Minion Horde Dark Prince Prince Electro Wizard
Poison Dark Prince Giant Skeleton Electro Wizard
P.E.K.K.A Prince Electro Wizard
Dark Prince Minion Horde Poison Prince Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Giant Skeleton P.E.K.K.A Electro Wizard
Poison Electro Wizard Prince Lightning
Giant Skeleton P.E.K.K.A Minion Horde Dark Prince Prince Lightning Electro Wizard
Dark Prince Prince Giant Skeleton Lightning P.E.K.K.A Minion Horde Electro Wizard
Giant Skeleton P.E.K.K.A Minion Horde Dark Prince Prince
Poison Minion Horde Electro Wizard
Dark Prince Prince P.E.K.K.A Minion Horde Giant Skeleton Lightning Electro Wizard
Giant Skeleton P.E.K.K.A Minion Horde Dark Prince Prince
Minion Horde Giant Skeleton Lightning P.E.K.K.A Electro Wizard Dark Prince Poison Prince
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Dark Prince Prince Giant Skeleton
Lightning P.E.K.K.A Dark Prince Poison Prince Giant Skeleton Electro Wizard
Dark Prince Prince Giant Skeleton Lightning P.E.K.K.A Minion Horde
Minion Horde
Electro Wizard Minion Horde Dark Prince Poison Prince Giant Skeleton Lightning P.E.K.K.A
Poison Minion Horde Dark Prince Giant Skeleton P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Minion Horde Giant Skeleton
Poison Electro Wizard
Lightning Minion Horde Poison Giant Skeleton
Lightning Dark Prince Poison Prince Giant Skeleton
Poison Minion Horde Dark Prince
Poison Minion Horde
Minion Horde Poison
Poison Lightning
Poison Lightning
Lightning Minion Horde Poison Prince Electro Wizard
Poison Lightning Minion Horde Dark Prince Prince Electro Wizard
Poison Lightning
Poison Lightning
Lightning Minion Horde Poison
Lightning Poison Prince
Lightning Minion Horde Poison
Lightning Minion Horde Poison
Lightning Poison
Minion Horde Lightning
Lightning Dark Prince Poison Prince Electro Wizard
Lightning Poison
Lightning Minion Horde Poison Prince Giant Skeleton
Lightning Poison
Prince Lightning
Lightning Minion Horde Poison
Poison Dark Prince
Minion Horde
Poison Lightning Electro Wizard
Lightning Poison Prince
Poison Lightning
Poison Lightning Minion Horde Electro Wizard
Lightning Electro Wizard Minion Horde Poison
Lightning Minion Horde
Poison Lightning Minion Horde
Lightning Minion Horde Poison Electro Wizard
P.E.K.K.A Minion Horde Prince Giant Skeleton
Poison Lightning
Minion Horde Lightning Electro Wizard Dark Prince Prince
Poison Lightning Electro Wizard
Poison Lightning Minion Horde Dark Prince Prince Electro Wizard
Poison Lightning
Lightning Poison Giant Skeleton
Minion Horde Dark Prince Prince P.E.K.K.A
Minion Horde Poison Giant Skeleton Lightning Electro Wizard
Poison Lightning Electro Wizard
Poison Lightning Dark Prince Prince Giant Skeleton Electro Wizard

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