My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers
Giant Snowball
Fire Spirit Archers Three Musketeers
Zap
Fire Spirit Archers Three Musketeers
Barbarian Barrel
Fire Spirit Ice Spirit Archers Tesla Three Musketeers
The Log
Fire Spirit Ice Spirit Archers Three Musketeers
Earthquake
Archers Tesla Elixir Collector
Arrows
Fire Spirit Ice Spirit Archers
Royal Delivery
Fire Spirit Ice Spirit Archers Three Musketeers P.E.K.K.A
Fireball
Archers Tesla Elixir Collector Three Musketeers
Poison
Archers Elixir Collector Three Musketeers
Lightning
Tesla Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Archers Tesla Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Archers

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Three Musketeers
Ice Spirit
Zap P.E.K.K.A Archers Three Musketeers
Zap
Ice Spirit P.E.K.K.A Fire Spirit Archers Three Musketeers
Archers
Ice Spirit Zap P.E.K.K.A
Tesla
Elixir Collector
Three Musketeers
Fire Spirit Ice Spirit Zap
P.E.K.K.A
Fire Spirit Ice Spirit Zap Archers

Defense Synergies 1 13

Fire Spirit
Ice Spirit Zap P.E.K.K.A
Ice Spirit
Zap Fire Spirit Archers Tesla Three Musketeers P.E.K.K.A
Zap
Ice Spirit Fire Spirit Archers Tesla Three Musketeers P.E.K.K.A
Archers
Ice Spirit Zap Tesla P.E.K.K.A
Tesla
Ice Spirit Zap Archers
Elixir Collector
Three Musketeers
Ice Spirit Zap
P.E.K.K.A
Fire Spirit Ice Spirit Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
P.E.K.K.A Ice Spirit Zap Tesla Three Musketeers
Tesla Three Musketeers P.E.K.K.A Fire Spirit Archers
Tesla Three Musketeers P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Archers Tesla
Tesla Three Musketeers Fire Spirit Ice Spirit Zap Archers
Zap Tesla P.E.K.K.A
Tesla Three Musketeers P.E.K.K.A
Fire Spirit Ice Spirit Archers Tesla
Archers Zap Tesla
Tesla Three Musketeers Zap Archers
Tesla P.E.K.K.A Fire Spirit Ice Spirit Zap Three Musketeers
Fire Spirit Three Musketeers Ice Spirit Zap Tesla P.E.K.K.A
P.E.K.K.A Tesla Three Musketeers
Ice Spirit Zap Tesla Three Musketeers P.E.K.K.A
Tesla Three Musketeers P.E.K.K.A
Fire Spirit Ice Spirit Tesla Zap Archers Three Musketeers
Zap Fire Spirit Ice Spirit Archers Tesla
P.E.K.K.A Tesla Three Musketeers
Fire Spirit Archers Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla P.E.K.K.A
Zap Archers Tesla
P.E.K.K.A Ice Spirit Zap
P.E.K.K.A Zap Tesla
P.E.K.K.A Tesla Three Musketeers
Fire Spirit Ice Spirit Zap Archers Tesla Three Musketeers
P.E.K.K.A Archers Tesla
P.E.K.K.A Tesla
Zap P.E.K.K.A Ice Spirit
P.E.K.K.A Tesla Three Musketeers
P.E.K.K.A Tesla
P.E.K.K.A Zap
P.E.K.K.A Tesla Three Musketeers
Archers Tesla Three Musketeers
Tesla Ice Spirit Zap Archers Three Musketeers P.E.K.K.A
Zap Archers Tesla P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap
Fire Spirit Ice Spirit Zap
Fire Spirit Archers
Fire Spirit Ice Spirit Zap
Zap
Fire Spirit Three Musketeers
Zap
Fire Spirit Zap Archers
Fire Spirit Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Fire Spirit Zap Archers Three Musketeers
Fire Spirit Zap
Zap
Zap Fire Spirit Ice Spirit
Zap
Zap
Zap
Fire Spirit Zap Archers
Zap Ice Spirit
Zap
Zap Ice Spirit
P.E.K.K.A
Zap Fire Spirit Ice Spirit Archers
Fire Spirit Zap Archers Three Musketeers
Three Musketeers
Zap
Zap
Three Musketeers P.E.K.K.A
Zap Ice Spirit
Zap
Zap

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