My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Golem Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Night Witch
Giant Snowball
Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Wizard Giant Skeleton Electro Wizard Lumberjack Night Witch
The Log
Giant Skeleton Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Wizard Giant Skeleton Electro Wizard Lumberjack Night Witch
Fireball
Wizard Electro Wizard Lumberjack Night Witch
Poison
Wizard Electro Wizard Night Witch
Lightning
Wizard Electro Wizard Lumberjack Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Electro Wizard Lumberjack Night Witch Wizard Giant Skeleton Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Electro Wizard Lumberjack Night Witch

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Giant Skeleton Lightning Lumberjack Night Witch
Wizard
Giant Skeleton Golem Lumberjack
Giant Skeleton
Arrows Wizard Lightning Electro Wizard Lumberjack Night Witch
Lightning
Golem Arrows Giant Skeleton
Golem
Arrows Lightning Night Witch Wizard Electro Wizard Lumberjack
Electro Wizard
Giant Skeleton Golem Lumberjack
Lumberjack
Arrows Wizard Giant Skeleton Golem Electro Wizard Night Witch
Night Witch
Golem Arrows Giant Skeleton Lumberjack

Defense Synergies 0 10

Arrows
Giant Skeleton Lightning Lumberjack
Wizard
Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Arrows Wizard Electro Wizard Lumberjack
Lightning
Arrows
Golem
Electro Wizard
Wizard Giant Skeleton Lumberjack Night Witch
Lumberjack
Arrows Wizard Giant Skeleton Electro Wizard
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Wizard
Lumberjack Electro Wizard Night Witch
Lumberjack Giant Skeleton Lightning Electro Wizard Night Witch
Lumberjack Night Witch Electro Wizard
Lightning Arrows Giant Skeleton Lumberjack
Arrows Electro Wizard Lumberjack Night Witch
Lightning Electro Wizard Arrows Wizard Night Witch
Lightning Arrows Giant Skeleton Electro Wizard
Lumberjack Night Witch
Giant Skeleton Electro Wizard Lumberjack Night Witch
Electro Wizard Arrows Wizard Giant Skeleton Lumberjack Night Witch
Arrows Wizard Electro Wizard Night Witch
Lumberjack Night Witch Wizard Giant Skeleton Lightning Electro Wizard
Wizard Arrows Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
Lightning Electro Wizard Lumberjack
Wizard Arrows Electro Wizard Lumberjack Night Witch
Arrows Wizard Electro Wizard Lumberjack Night Witch
Arrows Wizard Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Arrows Giant Skeleton Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Arrows Wizard Lightning Lumberjack
Giant Skeleton Lumberjack Lightning Electro Wizard
Giant Skeleton Lightning Lumberjack Electro Wizard Night Witch
Giant Skeleton Lumberjack Night Witch
Arrows Wizard Electro Wizard
Giant Skeleton Lightning Electro Wizard Lumberjack Night Witch
Giant Skeleton Lumberjack
Giant Skeleton Lightning Electro Wizard
Giant Skeleton Lumberjack
Lightning Arrows Giant Skeleton Electro Wizard
Giant Skeleton Lightning Wizard Lumberjack Night Witch
Wizard
Electro Wizard Giant Skeleton Lightning Lumberjack Night Witch
Arrows Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Giant Skeleton
Arrows Electro Wizard
Lightning Arrows Giant Skeleton
Lightning Arrows Giant Skeleton
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Electro Wizard Lumberjack Night Witch
Lightning Arrows Wizard Electro Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning Night Witch
Lightning Arrows Wizard Electro Wizard
Lightning Arrows Wizard
Lightning Giant Skeleton Night Witch
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard
Arrows Wizard Lightning Electro Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard Electro Wizard Night Witch
Lightning Electro Wizard Wizard
Lightning Night Witch
Lightning Arrows Wizard Night Witch
Lightning Arrows Electro Wizard
Giant Skeleton
Arrows Wizard Lightning
Lightning Electro Wizard Night Witch
Lightning Arrows Wizard Electro Wizard
Arrows
Lightning Wizard Electro Wizard Lumberjack
Arrows Wizard Lightning
Lightning Arrows Giant Skeleton
Giant Skeleton Lightning Electro Wizard
Lightning Electro Wizard
Lightning Giant Skeleton Electro Wizard

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