My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Cannon Goblin Gang Musketeer Hog Rider Goblin Barrel Skeleton Army
Zap
Cannon Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Goblin Gang Musketeer Goblin Barrel Skeleton Army
The Log
Cannon Goblin Gang Musketeer Hog Rider Goblin Barrel Skeleton Army
Earthquake
Cannon Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Musketeer Hog Rider Goblin Barrel Skeleton Army
Fireball
Cannon Goblin Gang Musketeer Hog Rider Goblin Barrel Skeleton Army
Poison
Cannon Goblin Gang Musketeer Skeleton Army
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Goblin Gang Goblin Barrel Skeleton Army Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Goblin Gang

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Musketeer The Log
Cannon
Goblin Gang
Hog Rider Goblin Barrel
Musketeer
Hog Rider Zap The Log
Hog Rider
Zap Goblin Gang Musketeer The Log Goblin Barrel
Goblin Barrel
Goblin Gang Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider Zap Musketeer

Defense Synergies 5 10

Zap
Cannon Goblin Gang Musketeer Skeleton Army The Log
Cannon
Zap Musketeer The Log Goblin Gang Skeleton Army
Goblin Gang
Musketeer Zap Cannon Skeleton Army The Log
Musketeer
Cannon Goblin Gang The Log Zap Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Zap Cannon Goblin Gang Musketeer The Log
The Log
Cannon Musketeer Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer The Log
Skeleton Army Zap Cannon Goblin Gang Musketeer The Log
Cannon Goblin Gang Skeleton Army Musketeer
Cannon Skeleton Army Goblin Gang Musketeer
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Zap Cannon Musketeer
Musketeer Zap Cannon Goblin Gang
Zap Cannon Musketeer The Log
Cannon Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Cannon Musketeer
Goblin Gang Skeleton Army Zap Cannon Musketeer The Log
Musketeer Zap Goblin Gang
Cannon Skeleton Army Zap Goblin Gang Musketeer The Log
Skeleton Army Zap Cannon Goblin Gang The Log
Skeleton Army Cannon Goblin Gang
Skeleton Army Zap Cannon Goblin Gang The Log
Cannon Goblin Gang Musketeer Skeleton Army
Cannon Zap Goblin Gang Musketeer Skeleton Army The Log
Zap The Log Cannon Musketeer
Cannon Musketeer
Goblin Gang Skeleton Army Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Zap Goblin Gang Musketeer The Log
Goblin Gang Skeleton Army Zap Musketeer The Log
Goblin Gang Skeleton Army Zap Musketeer The Log
Cannon Goblin Gang Musketeer Skeleton Army
Zap Goblin Gang Musketeer
Goblin Gang Skeleton Army Musketeer
Skeleton Army
Zap Skeleton Army The Log
Cannon Goblin Gang Musketeer Skeleton Army
Musketeer
Skeleton Army Zap The Log
Skeleton Army Cannon Goblin Gang
Cannon Musketeer Skeleton Army
Goblin Gang Skeleton Army Zap Musketeer The Log
Zap Cannon Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Zap The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Goblin Gang Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Goblin Gang Musketeer Skeleton Army
Zap Musketeer
The Log
Goblin Gang Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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