My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider
Giant Snowball
Archers Barbarians Minion Horde Hog Rider
Zap
Archers Mortar Minion Horde
Barbarian Barrel
Archers Mortar Tesla Barbarians
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Mortar Tesla Barbarians Hog Rider
Arrows
Archers Minion Horde
Royal Delivery
Archers Barbarians Minion Horde Hog Rider
Fireball
Archers Mortar Tesla Barbarians Minion Horde Hog Rider
Poison
Archers Mortar Barbarians Minion Horde
Lightning
Mortar Tesla
Rocket
Mortar Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mortar Tesla Hog Rider Barbarians Minion Horde Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Mortar Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar Hog Rider
Arrows
Hog Rider Archers Mortar
Mortar
Archers Arrows Hog Rider Rocket
Tesla
Barbarians
Hog Rider
Minion Horde
Hog Rider
Hog Rider
Arrows Archers Mortar Barbarians Minion Horde Rocket
Rocket
Mortar Hog Rider

Defense Synergies 0 7

Archers
Mortar Tesla
Arrows
Mortar Tesla Barbarians
Mortar
Archers Arrows Tesla
Tesla
Archers Arrows Mortar
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Hog Rider
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Tesla Minion Horde
Barbarians Minion Horde Mortar Tesla
Mortar Tesla Barbarians Minion Horde Rocket Archers
Tesla Barbarians Minion Horde Mortar
Arrows Barbarians Rocket
Arrows Archers Tesla
Tesla Minion Horde Rocket Archers Arrows Mortar
Rocket Arrows Tesla Barbarians
Tesla Barbarians Minion Horde Mortar
Archers Tesla Barbarians Minion Horde
Archers Barbarians Minion Horde Arrows Tesla
Arrows Tesla Minion Horde Archers
Mortar Tesla Barbarians Minion Horde Rocket
Rocket Arrows Mortar Tesla Barbarians Minion Horde
Barbarians Mortar Tesla Minion Horde
Barbarians Minion Horde Rocket Mortar Tesla
Tesla Barbarians Minion Horde Arrows Mortar
Arrows Mortar Tesla Archers Barbarians Minion Horde
Arrows Mortar Archers Tesla Barbarians
Barbarians Mortar Tesla
Archers Arrows Tesla Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tesla
Archers Arrows Mortar Tesla Rocket
Barbarians Minion Horde Rocket
Rocket Tesla Barbarians Minion Horde
Barbarians Tesla Minion Horde
Arrows Rocket Archers Tesla Minion Horde
Rocket Archers Tesla Barbarians Minion Horde
Tesla Barbarians Minion Horde
Minion Horde Rocket Mortar Barbarians
Tesla Barbarians Minion Horde
Tesla Barbarians Minion Horde
Rocket Arrows Barbarians
Barbarians Rocket Tesla Minion Horde
Archers Tesla Barbarians Minion Horde
Tesla Barbarians Archers Mortar Minion Horde Rocket
Arrows Archers Tesla Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Minion Horde Rocket
Arrows Mortar
Rocket Arrows Minion Horde
Arrows Barbarians Rocket
Rocket Arrows Mortar Minion Horde
Arrows Minion Horde Rocket
Archers Arrows Mortar Minion Horde
Arrows
Arrows Mortar
Rocket Minion Horde
Rocket Arrows Mortar Minion Horde
Archers Arrows Rocket
Rocket Mortar
Arrows Mortar Minion Horde Rocket
Arrows Mortar
Rocket Arrows Mortar Minion Horde
Arrows Mortar Minion Horde Rocket
Arrows Mortar Rocket
Minion Horde Rocket
Rocket Archers Arrows Mortar
Rocket Arrows Mortar
Rocket Minion Horde
Rocket Arrows
Rocket
Rocket Arrows Mortar Barbarians Minion Horde
Arrows Mortar
Minion Horde
Arrows Mortar
Arrows Mortar
Rocket Arrows Mortar
Archers Arrows Minion Horde
Rocket Minion Horde
Minion Horde
Arrows Mortar Minion Horde Rocket
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Minion Horde Archers Barbarians Rocket
Rocket Archers Arrows
Arrows
Minion Horde Rocket
Arrows Mortar
Rocket Arrows
Minion Horde
Minion Horde Rocket
Rocket
Mortar Rocket

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