My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Knight Valkyrie Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Minions
Giant Snowball
Spear Goblins Bomber Archers Minions Goblin Hut
Zap
Spear Goblins Bomber Archers Minions Goblin Hut
Barbarian Barrel
Spear Goblins Bomber Archers Knight Valkyrie Goblin Hut
The Log
Spear Goblins Bomber Archers Goblin Hut
Earthquake
Spear Goblins Bomber Archers Goblin Hut
Arrows
Spear Goblins Bomber Archers Minions Goblin Hut
Royal Delivery
Spear Goblins Bomber Archers Knight Minions Valkyrie Goblin Hut
Fireball
Bomber Archers Minions Goblin Hut
Poison
Spear Goblins Bomber Archers Minions Goblin Hut
Lightning
Knight Valkyrie Goblin Hut
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Archers Knight Minions Valkyrie Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Archers

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Zap Goblin Hut
Bomber
Zap Knight Minions Valkyrie
Zap
Spear Goblins Bomber Archers Knight Minions Valkyrie Goblin Hut
Archers
Knight Valkyrie Zap Goblin Hut
Knight
Spear Goblins Archers Minions Bomber Zap Goblin Hut
Minions
Knight Bomber Zap Valkyrie
Valkyrie
Spear Goblins Archers Bomber Zap Minions Goblin Hut
Goblin Hut
Spear Goblins Zap Archers Knight Valkyrie

Defense Synergies 6 16

Spear Goblins
Knight Zap Archers Minions Valkyrie Goblin Hut
Bomber
Knight Zap Valkyrie
Zap
Spear Goblins Bomber Archers Knight Minions Valkyrie Goblin Hut
Archers
Knight Valkyrie Spear Goblins Zap Minions Goblin Hut
Knight
Spear Goblins Bomber Archers Minions Zap Goblin Hut
Minions
Knight Valkyrie Spear Goblins Zap Archers
Valkyrie
Archers Minions Spear Goblins Bomber Zap Goblin Hut
Goblin Hut
Spear Goblins Zap Archers Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Knight Minions Valkyrie Goblin Hut
Bomber Zap Knight Minions Valkyrie Goblin Hut
Goblin Hut Bomber Archers Knight Minions Valkyrie
Goblin Hut Bomber Knight Minions Valkyrie
Bomber Valkyrie
Spear Goblins Bomber Zap Archers Minions Valkyrie
Minions Spear Goblins Zap Archers Goblin Hut
Zap Valkyrie
Minions Goblin Hut
Knight Spear Goblins Bomber Archers Valkyrie
Archers Minions Valkyrie Spear Goblins Bomber Zap Knight Goblin Hut
Minions Spear Goblins Zap Archers Goblin Hut
Goblin Hut Bomber Zap Knight Minions Valkyrie
Bomber Valkyrie Zap Minions Goblin Hut
Knight Goblin Hut
Zap Goblin Hut
Bomber Knight Minions Valkyrie Goblin Hut
Spear Goblins Bomber Zap Archers Knight Minions Valkyrie Goblin Hut
Zap Valkyrie Spear Goblins Bomber Archers Knight Minions Goblin Hut
Goblin Hut
Bomber Valkyrie Spear Goblins Archers Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins Zap Archers Goblin Hut
Bomber Zap Archers Knight Valkyrie
Spear Goblins Zap Knight Minions Valkyrie Goblin Hut
Valkyrie Zap Knight
Knight Valkyrie Goblin Hut
Zap Archers Minions Goblin Hut
Spear Goblins Archers Knight Minions Valkyrie Goblin Hut
Knight Valkyrie
Zap Spear Goblins Knight Minions Valkyrie Goblin Hut
Goblin Hut
Knight Minions Valkyrie Goblin Hut
Zap Valkyrie
Knight Valkyrie
Bomber Archers Valkyrie
Goblin Hut Spear Goblins Bomber Zap Archers Knight Minions Valkyrie
Minions Valkyrie Bomber Zap Archers Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap
Goblin Hut
Knight Valkyrie
Bomber Zap Valkyrie
Spear Goblins Zap Minions
Bomber Archers
Zap
Zap
Minions
Zap Knight Valkyrie
Zap Archers
Knight Goblin Hut
Minions
Zap Goblin Hut
Spear Goblins Bomber Zap Goblin Hut
Goblin Hut
Bomber Minions
Bomber Zap Archers
Bomber Zap Valkyrie
Minions
Zap
Zap Bomber Valkyrie
Zap
Zap
Zap
Zap Archers
Zap Minions Goblin Hut
Bomber Zap
Zap
Zap Spear Goblins Archers Minions Goblin Hut
Zap Archers
Knight Valkyrie
Bomber Zap
Zap
Zap Minions
Zap
Zap

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