My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Three Musketeers
Giant Snowball
Minions Goblin Gang Three Musketeers
Zap
Minions Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Three Musketeers Royal Ghost
The Log
Goblin Gang Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Three Musketeers P.E.K.K.A Royal Ghost
Fireball
Minions Goblin Gang Elixir Collector Three Musketeers
Poison
Minions Goblin Gang Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Tornado Royal Ghost Fireball Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Tornado Royal Ghost

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
P.E.K.K.A
Goblin Gang
Three Musketeers P.E.K.K.A Royal Ghost
Fireball
Tornado
Elixir Collector
Three Musketeers
Goblin Gang Tornado Royal Ghost
Tornado
Fireball P.E.K.K.A Three Musketeers
P.E.K.K.A
Tornado Minions Goblin Gang
Royal Ghost
Goblin Gang Three Musketeers

Defense Synergies 2 3

Minions
P.E.K.K.A
Goblin Gang
P.E.K.K.A
Fireball
Tornado
Elixir Collector
Three Musketeers
Tornado
Tornado
Fireball P.E.K.K.A Three Musketeers
P.E.K.K.A
Tornado Minions Goblin Gang
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
P.E.K.K.A Minions Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Tornado P.E.K.K.A Minions
Three Musketeers P.E.K.K.A Minions Goblin Gang
Fireball Tornado P.E.K.K.A
Goblin Gang Fireball Tornado Minions Royal Ghost
Minions Three Musketeers Tornado Goblin Gang Fireball
Fireball P.E.K.K.A
Three Musketeers P.E.K.K.A Minions Goblin Gang Tornado
Goblin Gang Tornado Royal Ghost
Minions Goblin Gang Fireball Tornado Royal Ghost
Minions Three Musketeers Goblin Gang Fireball Tornado
P.E.K.K.A Minions Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Minions Goblin Gang Tornado P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Gang Three Musketeers
Tornado Goblin Gang Fireball Three Musketeers P.E.K.K.A
Three Musketeers Minions Goblin Gang Fireball Tornado P.E.K.K.A
Fireball Minions Goblin Gang Three Musketeers Tornado Royal Ghost
Tornado Minions Fireball Royal Ghost
P.E.K.K.A Three Musketeers Tornado
Goblin Gang Royal Ghost Minions Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Royal Ghost
Fireball Goblin Gang Royal Ghost
Goblin Gang P.E.K.K.A Minions
Goblin Gang P.E.K.K.A Fireball Tornado
P.E.K.K.A Goblin Gang Three Musketeers
Fireball Minions Goblin Gang Three Musketeers Tornado
Goblin Gang P.E.K.K.A Minions Fireball
P.E.K.K.A
P.E.K.K.A Minions Fireball Tornado
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Minions
P.E.K.K.A Fireball Tornado
P.E.K.K.A Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers
Goblin Gang Minions Fireball Three Musketeers Tornado P.E.K.K.A
Minions Fireball P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Tornado Royal Ghost
Fireball
Fireball
Fireball
Fireball Minions Tornado
Tornado
Fireball Tornado
Fireball Tornado
Minions Goblin Gang Fireball Three Musketeers Tornado
Fireball Tornado
Fireball Tornado
Fireball Three Musketeers
Minions Fireball
Fireball
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers Tornado
Minions
Fireball Three Musketeers
Fireball Tornado
Minions Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball
Fireball Tornado Royal Ghost
Fireball Tornado
Fireball Tornado
Fireball Tornado
Minions Fireball
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Minions Goblin Gang Fireball
Fireball Three Musketeers Tornado
Fireball
Fireball Goblin Gang Three Musketeers
Fireball
Fireball Tornado
Three Musketeers P.E.K.K.A
Minions Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado Royal Ghost

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