My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Inferno Dragon
Giant Snowball
Spear Goblins Hog Rider Inferno Dragon Lumberjack
Zap
Spear Goblins Inferno Dragon
Barbarian Barrel
Spear Goblins Ice Wizard Lumberjack
The Log
Spear Goblins Hog Rider Lumberjack
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Hog Rider Ice Wizard Inferno Dragon Lumberjack
Fireball
Hog Rider Ice Wizard Inferno Dragon Lumberjack
Poison
Spear Goblins Ice Wizard
Lightning
Ice Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Ice Wizard Hog Rider Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Ice Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Inferno Dragon Lumberjack Mega Knight
Zap
Hog Rider Spear Goblins The Log Ice Wizard Lumberjack Mega Knight
Hog Rider
Spear Goblins Zap The Log Lumberjack Mega Knight
The Log
Hog Rider Zap Lumberjack Mega Knight
Ice Wizard
Zap Lumberjack
Inferno Dragon
Mega Knight Spear Goblins
Lumberjack
Spear Goblins Zap Hog Rider The Log Ice Wizard Mega Knight
Mega Knight
Inferno Dragon Spear Goblins Zap Hog Rider The Log Lumberjack

Defense Synergies 1 18

Spear Goblins
Zap The Log Ice Wizard Inferno Dragon Lumberjack Mega Knight
Zap
Mega Knight Spear Goblins The Log Ice Wizard Inferno Dragon Lumberjack
Hog Rider
The Log
Spear Goblins Zap Ice Wizard Inferno Dragon Lumberjack Mega Knight
Ice Wizard
Spear Goblins Zap The Log Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Spear Goblins Zap The Log Ice Wizard Mega Knight
Lumberjack
Spear Goblins Zap The Log Ice Wizard
Mega Knight
Zap Spear Goblins The Log Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap The Log
Inferno Dragon Lumberjack Zap The Log Ice Wizard Mega Knight
Lumberjack Mega Knight Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Ice Wizard Mega Knight
The Log Lumberjack Mega Knight
The Log Spear Goblins Zap Ice Wizard Lumberjack Mega Knight
Inferno Dragon Spear Goblins Zap Ice Wizard
Zap The Log Mega Knight
Inferno Dragon Ice Wizard Lumberjack
Spear Goblins Ice Wizard Lumberjack Mega Knight
Ice Wizard Spear Goblins Zap The Log Lumberjack Mega Knight
Inferno Dragon Spear Goblins Zap Ice Wizard
Lumberjack Mega Knight Zap The Log Ice Wizard
Mega Knight Zap The Log Lumberjack
Inferno Dragon Lumberjack Mega Knight
Zap The Log Inferno Dragon Lumberjack Mega Knight
Mega Knight Lumberjack
Mega Knight Spear Goblins Zap The Log Ice Wizard Lumberjack
Zap The Log Spear Goblins Ice Wizard Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Spear Goblins The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Zap
Zap The Log Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Zap The Log
Lumberjack Mega Knight Zap The Log
Inferno Dragon Lumberjack Mega Knight
Zap Ice Wizard
Spear Goblins Ice Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Spear Goblins The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap The Log
Mega Knight Lumberjack
Mega Knight
Spear Goblins Zap The Log Inferno Dragon Lumberjack
Mega Knight Zap The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
The Log
Zap The Log Mega Knight
Spear Goblins Zap Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Zap
Lumberjack
Zap The Log
Zap
The Log
Zap The Log
Spear Goblins Zap The Log
The Log Mega Knight
Zap The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Ice Wizard Mega Knight
Inferno Dragon
The Log Zap Ice Wizard
Zap The Log Mega Knight
Zap The Log
Zap Ice Wizard
Zap
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Spear Goblins
Zap Ice Wizard
The Log
Lumberjack Mega Knight
The Log Zap
Zap
Mega Knight
Zap The Log
Zap
Zap The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: