My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Magic Archer Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Lava Hound
Giant Snowball
Miner Lumberjack Lava Hound
Zap
Bandit Lava Hound
Barbarian Barrel
Bandit Electro Wizard Magic Archer Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Lava Hound
Royal Delivery
Miner Bandit Electro Wizard Magic Archer Lumberjack Lava Hound
Fireball
Bandit Electro Wizard Magic Archer Lumberjack Lava Hound
Poison
Electro Wizard Magic Archer Lava Hound
Lightning
Bandit Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Bandit Fireball Electro Wizard Magic Archer Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Bandit Fireball

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Electro Wizard Bandit Magic Archer Lumberjack Lava Hound
Fireball
Zap Lava Hound Miner Electro Wizard Magic Archer
Miner
Zap Lava Hound Fireball Bandit Electro Wizard Magic Archer Lumberjack
Bandit
Zap Miner Electro Wizard Magic Archer Lumberjack
Electro Wizard
Zap Fireball Miner Bandit Magic Archer Lumberjack
Magic Archer
Zap Fireball Miner Bandit Electro Wizard Lumberjack Lava Hound
Lumberjack
Zap Miner Bandit Electro Wizard Magic Archer Lava Hound
Lava Hound
Fireball Miner Zap Magic Archer Lumberjack

Defense Synergies 2 14

Zap
Fireball Electro Wizard Miner Bandit Magic Archer Lumberjack
Fireball
Zap Miner Bandit Electro Wizard Lumberjack
Miner
Zap Fireball
Bandit
Zap Fireball Electro Wizard Magic Archer Lumberjack
Electro Wizard
Zap Fireball Bandit Magic Archer Lumberjack
Magic Archer
Zap Bandit Electro Wizard Lumberjack
Lumberjack
Zap Fireball Bandit Electro Wizard Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard Magic Archer
Lumberjack Zap Bandit Electro Wizard
Lumberjack Bandit Electro Wizard
Lumberjack Bandit Electro Wizard
Fireball Lumberjack
Fireball Zap Bandit Electro Wizard Magic Archer Lumberjack
Electro Wizard Zap Fireball Magic Archer
Zap Fireball Bandit Electro Wizard Magic Archer
Lumberjack
Miner Bandit Electro Wizard Lumberjack
Electro Wizard Zap Fireball Bandit Magic Archer Lumberjack
Zap Fireball Electro Wizard Magic Archer
Lumberjack Zap Fireball Bandit Electro Wizard
Fireball Zap Electro Wizard Magic Archer Lumberjack
Bandit Electro Wizard Lumberjack
Zap Fireball Bandit Electro Wizard Lumberjack
Fireball Electro Wizard Lumberjack
Fireball Zap Bandit Electro Wizard Magic Archer Lumberjack
Zap Fireball Bandit Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Fireball Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Miner Magic Archer Lumberjack
Bandit Lumberjack Zap Electro Wizard
Lumberjack Zap Fireball Bandit Electro Wizard
Bandit Lumberjack
Fireball Zap Electro Wizard Magic Archer
Fireball Bandit Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Fireball Bandit Magic Archer
Lumberjack
Zap Fireball Electro Wizard
Fireball Bandit Lumberjack
Fireball Magic Archer
Electro Wizard Zap Fireball Magic Archer Lumberjack
Zap Fireball Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Bandit
Fireball Zap Miner Bandit Electro Wizard Magic Archer
Fireball Miner Bandit Magic Archer
Fireball
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Miner Zap Bandit
Fireball Electro Wizard Lumberjack
Miner Zap Fireball Bandit Electro Wizard Magic Archer
Fireball Zap Magic Archer
Fireball Miner Bandit Magic Archer
Fireball Bandit Magic Archer
Zap Fireball Magic Archer
Zap Fireball Bandit Magic Archer
Magic Archer Fireball Bandit
Fireball
Zap Fireball Bandit Electro Wizard Magic Archer
Zap Fireball Miner Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Magic Archer
Fireball Miner Zap Bandit Electro Wizard Magic Archer
Fireball Zap Miner Bandit Magic Archer
Fireball Miner Zap Bandit Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Electro Wizard Fireball
Fireball
Zap Fireball Miner Bandit Magic Archer
Zap Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Zap Electro Wizard Fireball Bandit Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball
Fireball Miner Electro Wizard Magic Archer Lumberjack
Zap Fireball Magic Archer
Zap Fireball
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Miner Bandit Electro Wizard Magic Archer

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