My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Royal Giant Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Hog Rider Miner
Giant Snowball
Spear Goblins Musketeer Hog Rider Witch Miner
Zap
Spear Goblins Royal Giant Witch
Barbarian Barrel
Spear Goblins Knight Musketeer Witch
The Log
Spear Goblins Royal Giant Musketeer Hog Rider Witch
Earthquake
Spear Goblins Hog Rider Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Knight Musketeer Hog Rider Witch Miner
Fireball
Musketeer Hog Rider Witch
Poison
Spear Goblins Musketeer Witch
Lightning
Knight Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Miner Fireball Musketeer Hog Rider Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Miner Fireball

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Miner Royal Giant
Knight
Spear Goblins Musketeer Hog Rider Fireball Witch Miner
Royal Giant
Fireball Miner Spear Goblins Musketeer Hog Rider Witch
Fireball
Royal Giant Hog Rider Knight Miner
Musketeer
Knight Hog Rider Royal Giant Miner
Hog Rider
Spear Goblins Knight Fireball Musketeer Royal Giant Witch
Witch
Knight Royal Giant Hog Rider Miner
Miner
Spear Goblins Royal Giant Knight Fireball Musketeer Witch

Defense Synergies 2 6

Spear Goblins
Knight Musketeer
Knight
Spear Goblins Musketeer Fireball Witch
Royal Giant
Fireball
Knight Musketeer Miner
Musketeer
Knight Spear Goblins Fireball Miner
Hog Rider
Witch
Knight
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Musketeer
Knight Musketeer Witch
Witch Knight Musketeer
Witch Knight Musketeer
Fireball
Fireball Spear Goblins Musketeer
Musketeer Spear Goblins Fireball Witch
Fireball Musketeer
Witch Musketeer
Knight Spear Goblins Musketeer Miner
Witch Spear Goblins Knight Fireball Musketeer
Musketeer Spear Goblins Fireball Witch
Knight Fireball Musketeer Witch
Fireball Witch
Knight
Fireball
Knight Fireball Musketeer Witch
Fireball Spear Goblins Knight Musketeer Witch
Witch Spear Goblins Knight Fireball Musketeer
Musketeer
Spear Goblins Knight Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball Witch
Fireball Knight Musketeer Miner
Spear Goblins Knight Musketeer Witch
Knight Fireball Musketeer
Knight Musketeer Witch
Fireball Musketeer Witch
Spear Goblins Knight Fireball Musketeer Witch
Knight
Spear Goblins Knight Fireball Witch
Witch Musketeer
Knight Musketeer Witch
Fireball
Knight Fireball Witch
Fireball Musketeer Witch
Witch Spear Goblins Knight Fireball Musketeer
Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer Miner
Fireball Miner
Knight Fireball Musketeer
Fireball
Fireball Spear Goblins Musketeer Witch
Musketeer Witch
Fireball
Fireball Miner
Fireball Musketeer
Miner Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer Miner
Fireball Musketeer
Fireball Musketeer
Spear Goblins Fireball Musketeer Witch
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Witch Miner
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Witch
Witch
Fireball Miner Musketeer Witch
Fireball Musketeer Witch Miner
Fireball Miner Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer Miner
Fireball
Fireball
Spear Goblins Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Miner Knight Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Miner

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