My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Minion Horde Goblin Barrel Skeleton Army
Zap
Spear Goblins Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Knight Goblin Barrel Skeleton Army Hunter
The Log
Spear Goblins Goblin Barrel Skeleton Army Hunter
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Knight Minion Horde Goblin Barrel Skeleton Army Hunter P.E.K.K.A
Fireball
Minion Horde Goblin Barrel Skeleton Army Hunter
Poison
Spear Goblins Minion Horde Skeleton Army Hunter
Lightning
Knight Hunter
Rocket
Minion Horde Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Goblin Barrel Skeleton Army Hunter Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Zap
Zap
P.E.K.K.A Spear Goblins Knight Minion Horde Hunter
Knight
Spear Goblins Goblin Barrel Zap Minion Horde Hunter
Minion Horde
Zap Knight
Goblin Barrel
Spear Goblins Knight Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Hunter
Zap Knight P.E.K.K.A
P.E.K.K.A
Zap Goblin Barrel Hunter

Defense Synergies 2 11

Spear Goblins
Knight Zap Skeleton Army P.E.K.K.A
Zap
Spear Goblins Knight Minion Horde Skeleton Army Hunter P.E.K.K.A
Knight
Spear Goblins Hunter Zap Minion Horde Skeleton Army
Minion Horde
Zap Knight
Goblin Barrel
Skeleton Army
Spear Goblins Zap Knight
Hunter
Knight Zap P.E.K.K.A
P.E.K.K.A
Spear Goblins Zap Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Minion Horde
Minion Horde Skeleton Army Hunter P.E.K.K.A Zap Knight
Minion Horde Skeleton Army Hunter P.E.K.K.A Knight
Minion Horde Skeleton Army Hunter P.E.K.K.A Knight
Skeleton Army P.E.K.K.A
Skeleton Army Spear Goblins Zap Hunter
Minion Horde Hunter Spear Goblins Zap
Zap P.E.K.K.A
Minion Horde Hunter P.E.K.K.A Skeleton Army
Knight Skeleton Army Spear Goblins Minion Horde Hunter
Minion Horde Skeleton Army Spear Goblins Zap Knight Hunter
Minion Horde Hunter Spear Goblins Zap
Minion Horde Skeleton Army Hunter P.E.K.K.A Zap Knight
Skeleton Army Zap Minion Horde Hunter P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Minion Horde Hunter
Minion Horde Skeleton Army Zap Hunter P.E.K.K.A
Minion Horde Knight Skeleton Army Hunter P.E.K.K.A
Spear Goblins Zap Knight Minion Horde Skeleton Army Hunter
Zap Hunter Spear Goblins Knight
P.E.K.K.A Hunter
Skeleton Army Spear Goblins Knight Minion Horde Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Zap P.E.K.K.A
Zap Knight Hunter
Skeleton Army P.E.K.K.A Spear Goblins Zap Knight Minion Horde Hunter
Skeleton Army Hunter P.E.K.K.A Zap Knight Minion Horde
P.E.K.K.A Knight Minion Horde Skeleton Army Hunter
Zap Minion Horde Hunter
Skeleton Army P.E.K.K.A Spear Goblins Knight Minion Horde Hunter
P.E.K.K.A Knight Minion Horde Skeleton Army Hunter
Zap Minion Horde P.E.K.K.A Spear Goblins Knight Skeleton Army
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Knight Minion Horde Hunter
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Knight Minion Horde Hunter
Minion Horde Skeleton Army
Skeleton Army Spear Goblins Zap Knight Minion Horde Hunter P.E.K.K.A
Zap Minion Horde Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap
Minion Horde
Knight
Zap Minion Horde
Spear Goblins Zap Minion Horde Hunter
Minion Horde
Zap Hunter
Zap
Minion Horde
Zap Knight Minion Horde
Zap
Knight Hunter
Minion Horde
Zap
Spear Goblins Zap Minion Horde Hunter
Minion Horde
Minion Horde
Zap Hunter
Zap
Minion Horde
Zap Minion Horde
Zap Hunter
Minion Horde
Zap Hunter
Zap
Zap
Zap Minion Horde Hunter
Zap Minion Horde
Minion Horde
Zap Minion Horde Hunter
Zap Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Spear Goblins Skeleton Army
Zap Hunter
Knight Minion Horde Hunter
Zap
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde
Zap
Zap

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