My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem P.E.K.K.A Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Ice Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
P.E.K.K.A Ice Wizard Inferno Dragon Graveyard
Fireball
Ice Wizard Inferno Dragon
Poison
Ice Wizard Graveyard
Lightning
Ice Golem Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado P.E.K.K.A Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Tornado Ice Wizard Fireball Inferno Dragon Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Tornado Ice Wizard

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Graveyard Ice Golem Ice Wizard
Ice Golem
Graveyard Zap
Fireball
Zap Tornado Graveyard
Tornado
Zap Fireball P.E.K.K.A Ice Wizard Graveyard
P.E.K.K.A
Zap Tornado Ice Wizard Graveyard
Ice Wizard
Zap Tornado P.E.K.K.A Graveyard
Inferno Dragon
Graveyard
Zap Ice Golem Fireball Tornado P.E.K.K.A Ice Wizard

Defense Synergies 4 13

Zap
Fireball Ice Golem Tornado P.E.K.K.A Ice Wizard Inferno Dragon
Ice Golem
Zap Fireball Tornado Ice Wizard Inferno Dragon
Fireball
Zap Tornado Ice Golem Ice Wizard
Tornado
Fireball P.E.K.K.A Ice Wizard Zap Ice Golem Inferno Dragon
P.E.K.K.A
Tornado Zap Ice Wizard
Ice Wizard
Tornado Zap Ice Golem Fireball P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Ice Golem Tornado Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball
P.E.K.K.A Inferno Dragon Zap Ice Wizard
Tornado P.E.K.K.A Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Ice Wizard
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Ice Wizard
Tornado Inferno Dragon Zap Fireball Ice Wizard
Zap Ice Golem Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Tornado Ice Wizard
Tornado Ice Golem Ice Wizard
Ice Wizard Zap Ice Golem Fireball Tornado
Inferno Dragon Zap Fireball Tornado Ice Wizard
P.E.K.K.A Zap Fireball Ice Wizard
Fireball Zap Tornado P.E.K.K.A
P.E.K.K.A Inferno Dragon
Tornado Zap Fireball P.E.K.K.A Inferno Dragon
Fireball Tornado P.E.K.K.A
Fireball Zap Tornado Ice Wizard
Zap Tornado Ice Golem Fireball Ice Wizard Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Fireball P.E.K.K.A
Fireball Zap Ice Golem Inferno Dragon
P.E.K.K.A Zap Ice Golem
P.E.K.K.A Zap Ice Golem Fireball Tornado
P.E.K.K.A Inferno Dragon
Fireball Zap Ice Golem Tornado Ice Wizard
P.E.K.K.A Ice Golem Fireball Ice Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Ice Golem Fireball Tornado Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Ice Golem Fireball
Fireball
Zap Ice Golem Fireball Tornado P.E.K.K.A Inferno Dragon
Zap Ice Golem Fireball P.E.K.K.A Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap Tornado Ice Wizard
Fireball
Ice Golem Fireball
Fireball Zap
Fireball Zap Ice Golem Tornado Ice Wizard
Tornado
Fireball Zap Ice Golem Tornado Ice Wizard
Fireball Zap Tornado
Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball Tornado
Zap Fireball
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Ice Golem Tornado Fireball Ice Wizard
Inferno Dragon
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Zap Ice Golem Fireball Tornado Ice Wizard
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball
Fireball Zap Tornado Ice Wizard
Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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