My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
RIP
F2P score
Mediocre

3 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Ice Spirit Knight
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Balloon
Fireball
Balloon
Poison
Balloon
Lightning
Knight Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Rocket Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Rage Arrows Knight Freeze Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Rage Arrows

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon
Arrows
Mirror Balloon Knight Freeze
Knight
Ice Spirit Balloon Arrows
Rocket
Mirror
Mirror
Arrows Rocket Freeze Balloon
Rage
Balloon
Freeze
Balloon Arrows Mirror
Balloon
Ice Spirit Arrows Knight Rage Freeze Mirror

Defense Synergies 1 3

Ice Spirit
Knight Rocket
Arrows
Mirror Knight
Knight
Ice Spirit Arrows
Rocket
Ice Spirit
Mirror
Arrows
Rage
Freeze
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight
Ice Spirit Knight
Rocket Knight Freeze
Knight
Arrows Rocket
Arrows Freeze
Rocket Ice Spirit Arrows Freeze
Rocket Arrows
Knight Ice Spirit
Arrows Knight Freeze
Arrows
Ice Spirit Knight Rocket Freeze
Rocket Ice Spirit Arrows Freeze
Knight
Rocket Ice Spirit Freeze
Arrows Knight
Ice Spirit Arrows Knight
Arrows Freeze Ice Spirit Knight
Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Rocket
Ice Spirit Knight Rocket
Rocket Knight
Knight
Arrows Rocket Ice Spirit Freeze
Rocket Knight
Knight
Rocket Freeze Ice Spirit Knight
Knight
Rocket Arrows
Rocket Knight
Ice Spirit Knight Rocket Freeze
Arrows Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket Freeze
Arrows
Rocket Arrows
Arrows Knight Rocket Freeze
Rocket Arrows
Arrows Ice Spirit Rocket Freeze
Arrows
Arrows Ice Spirit Freeze
Arrows
Rocket
Rocket Arrows Knight
Arrows Rocket
Rocket Knight
Arrows Rocket Freeze
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket Freeze
Rocket
Rocket Arrows
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Freeze Ice Spirit
Arrows
Arrows
Rocket Arrows
Arrows
Rocket Ice Spirit Freeze
Arrows Rocket
Rocket Ice Spirit Arrows Freeze
Rocket Arrows
Ice Spirit Rocket Freeze
Rocket Arrows
Freeze
Arrows
Knight Rocket
Arrows
Rocket Arrows
Ice Spirit Rocket Freeze
Rocket
Rocket Freeze

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