My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Bomber Goblin Gang Hog Rider Goblin Hut
Zap
Bomber Goblin Gang Goblin Hut
Barbarian Barrel
Bomber Knight Goblin Gang Goblin Hut Wizard
The Log
Bomber Goblin Gang Hog Rider Goblin Hut
Earthquake
Bomber Goblin Gang Hog Rider Goblin Hut
Arrows
Bomber Goblin Gang Goblin Hut
Royal Delivery
Bomber Knight Goblin Gang Hog Rider Goblin Hut Wizard
Fireball
Bomber Goblin Gang Hog Rider Goblin Hut Wizard
Poison
Bomber Goblin Gang Goblin Hut Wizard
Lightning
Knight Goblin Hut Wizard
Rocket
Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Gang Tornado Fireball Hog Rider Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Goblin Gang Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider
Knight
Goblin Gang Hog Rider Bomber Fireball Goblin Hut Wizard
Goblin Gang
Knight Hog Rider Goblin Hut
Fireball
Hog Rider Tornado Knight
Hog Rider
Knight Goblin Gang Fireball Bomber Goblin Hut Wizard Tornado
Goblin Hut
Knight Goblin Gang Hog Rider
Wizard
Tornado Knight Hog Rider
Tornado
Fireball Wizard Hog Rider

Defense Synergies 4 8

Bomber
Knight Tornado
Knight
Bomber Goblin Gang Fireball Goblin Hut Wizard Tornado
Goblin Gang
Knight Goblin Hut
Fireball
Tornado Knight Goblin Hut
Hog Rider
Goblin Hut
Knight Goblin Gang Fireball Wizard
Wizard
Tornado Knight Goblin Hut
Tornado
Fireball Wizard Bomber Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Goblin Hut Wizard
Bomber Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Tornado Bomber Knight
Goblin Hut Bomber Knight Goblin Gang
Bomber Fireball Tornado
Goblin Gang Fireball Tornado Bomber
Tornado Goblin Gang Fireball Goblin Hut Wizard
Fireball
Goblin Gang Goblin Hut Tornado
Knight Goblin Gang Tornado Bomber
Goblin Gang Bomber Knight Fireball Goblin Hut Wizard Tornado
Goblin Gang Fireball Goblin Hut Wizard Tornado
Goblin Hut Bomber Knight Goblin Gang Fireball Wizard
Bomber Fireball Wizard Goblin Gang Goblin Hut Tornado
Knight Goblin Gang Goblin Hut
Tornado Goblin Gang Fireball Goblin Hut
Wizard Bomber Knight Goblin Gang Fireball Goblin Hut Tornado
Fireball Bomber Knight Goblin Gang Goblin Hut Wizard Tornado
Wizard Tornado Bomber Knight Fireball Goblin Hut
Goblin Hut Tornado
Bomber Goblin Gang Wizard Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Goblin Hut
Fireball Bomber Knight Goblin Gang Wizard
Goblin Gang Knight Goblin Hut
Goblin Gang Knight Fireball Tornado
Knight Goblin Gang Goblin Hut
Fireball Wizard Goblin Gang Goblin Hut Tornado
Goblin Gang Knight Fireball Goblin Hut
Knight
Knight Fireball Goblin Hut Tornado
Goblin Gang Goblin Hut
Knight Goblin Hut
Fireball Tornado
Knight Goblin Gang Fireball Wizard
Wizard Bomber Fireball
Goblin Gang Goblin Hut Bomber Knight Fireball Tornado
Bomber Fireball Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado
Fireball Goblin Hut
Knight Fireball
Bomber Fireball Wizard
Fireball Wizard Tornado
Bomber Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Goblin Gang Fireball Tornado
Knight Fireball Wizard Tornado
Fireball Wizard Tornado
Knight Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Bomber Fireball Goblin Hut Wizard
Fireball Goblin Hut Wizard
Fireball Tornado
Bomber
Bomber Fireball Wizard
Bomber Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Bomber Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Fireball Goblin Hut Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Goblin Hut
Fireball Wizard Tornado
Fireball
Fireball Knight Goblin Gang Wizard
Bomber Fireball Wizard
Fireball Tornado
Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado

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