My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Fire Spirit Bats Archers Hog Rider
Zap
Fire Spirit Bats Archers
Barbarian Barrel
Fire Spirit Archers Knight Magic Archer
The Log
Fire Spirit Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Knight Hog Rider Magic Archer
Fireball
Archers Hog Rider Magic Archer
Poison
Bats Archers Magic Archer
Lightning
Knight Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Archers Knight Hog Rider Freeze Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Archers Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Bats
Knight Hog Rider Mega Knight
Archers
Knight Hog Rider Mega Knight
Knight
Bats Archers Hog Rider Fire Spirit Magic Archer
Hog Rider
Fire Spirit Bats Knight Freeze Archers Magic Archer Mega Knight
Freeze
Hog Rider
Magic Archer
Knight Hog Rider Mega Knight
Mega Knight
Bats Archers Hog Rider Magic Archer

Defense Synergies 4 5

Fire Spirit
Knight
Bats
Knight Freeze Mega Knight
Archers
Knight Mega Knight
Knight
Fire Spirit Bats Archers Magic Archer
Hog Rider
Freeze
Bats Mega Knight
Magic Archer
Knight Mega Knight
Mega Knight
Bats Archers Freeze Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Bats Knight Mega Knight
Mega Knight Fire Spirit Bats Archers Knight Freeze
Bats Knight Mega Knight
Mega Knight
Freeze Fire Spirit Bats Archers Magic Archer Mega Knight
Bats Fire Spirit Archers Freeze Magic Archer
Magic Archer Mega Knight
Knight Fire Spirit Archers Mega Knight
Bats Archers Knight Freeze Magic Archer Mega Knight
Bats Archers Magic Archer
Mega Knight Fire Spirit Bats Knight Freeze
Fire Spirit Mega Knight Bats Freeze Magic Archer
Knight Mega Knight
Freeze Mega Knight
Mega Knight Bats Knight
Fire Spirit Mega Knight Bats Archers Knight Magic Archer
Freeze Fire Spirit Bats Archers Knight Magic Archer Mega Knight
Mega Knight Fire Spirit Bats Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers
Archers Knight Magic Archer Mega Knight
Mega Knight Bats Knight
Mega Knight Bats Knight
Knight Mega Knight
Fire Spirit Bats Archers Freeze Magic Archer
Bats Archers Knight
Mega Knight Knight
Freeze Mega Knight Bats Knight Magic Archer
Mega Knight Bats Knight
Mega Knight
Mega Knight Knight
Archers Magic Archer Mega Knight
Bats Archers Knight Freeze Magic Archer
Bats Mega Knight Archers Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Freeze
Magic Archer
Magic Archer
Knight Freeze
Fire Spirit Magic Archer Mega Knight
Fire Spirit Bats Freeze Magic Archer
Fire Spirit Archers Magic Archer
Fire Spirit Freeze Magic Archer
Fire Spirit Bats
Knight Magic Archer
Fire Spirit Archers Magic Archer
Fire Spirit Knight Magic Archer
Freeze Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Freeze
Bats
Fire Spirit Archers Magic Archer Mega Knight
Fire Spirit Magic Archer Mega Knight
Magic Archer Mega Knight
Freeze Fire Spirit Magic Archer Mega Knight
Magic Archer
Magic Archer Mega Knight
Magic Archer
Fire Spirit Bats Archers Magic Archer
Bats Freeze
Magic Archer Mega Knight
Freeze Magic Archer
Mega Knight
Magic Archer
Fire Spirit Bats Archers Freeze Magic Archer
Fire Spirit Archers Magic Archer
Freeze
Knight Magic Archer Mega Knight
Magic Archer
Mega Knight
Bats Freeze Magic Archer
Bats Magic Archer
Freeze Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: