My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Barbarians Tombstone Musketeer Hog Rider
Zap
Tombstone Bandit
Barbarian Barrel
Barbarians Tombstone Musketeer Bandit
The Log
Barbarians Tombstone Musketeer Hog Rider Bandit
Earthquake
Barbarians Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Barbarians Musketeer Hog Rider Bandit
Fireball
Barbarians Tombstone Musketeer Hog Rider Bandit
Poison
Barbarians Tombstone Musketeer
Lightning
Tombstone Musketeer Bandit
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tombstone Bandit Fireball Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Tombstone Bandit

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Bandit
Barbarians
Hog Rider
Tombstone
Fireball
Arrows Hog Rider The Log
Musketeer
Hog Rider The Log Bandit
Hog Rider
Arrows Fireball Musketeer The Log Barbarians Bandit
The Log
Hog Rider Fireball Musketeer Bandit
Bandit
Arrows Musketeer Hog Rider The Log

Defense Synergies 3 9

Arrows
Barbarians Tombstone Fireball Bandit
Barbarians
Arrows
Tombstone
Musketeer Arrows Fireball
Fireball
The Log Arrows Tombstone Musketeer Bandit
Musketeer
Tombstone The Log Fireball Bandit
Hog Rider
The Log
Fireball Musketeer Bandit
Bandit
Arrows Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Musketeer The Log
Barbarians Tombstone Musketeer The Log Bandit
Barbarians Tombstone Musketeer Bandit
Barbarians Tombstone Musketeer Bandit
Arrows Barbarians Tombstone Fireball The Log
Arrows Fireball The Log Musketeer Bandit
Musketeer Arrows Tombstone Fireball
Arrows Barbarians Fireball Musketeer The Log Bandit
Barbarians Tombstone Musketeer
Barbarians Musketeer Bandit
Barbarians Arrows Tombstone Fireball Musketeer The Log Bandit
Arrows Musketeer Fireball
Barbarians Tombstone Fireball Musketeer The Log Bandit
Fireball Arrows Barbarians Tombstone The Log
Barbarians Tombstone Bandit
Barbarians Fireball The Log Bandit
Barbarians Arrows Tombstone Fireball Musketeer
Arrows Tombstone Fireball Barbarians Musketeer The Log Bandit
Arrows The Log Barbarians Tombstone Fireball Musketeer Bandit
Barbarians Musketeer
Arrows Barbarians Fireball Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone Fireball Bandit
Fireball Bandit Arrows Musketeer The Log
Barbarians Tombstone Bandit Musketeer The Log
Barbarians Fireball Musketeer The Log Bandit
Barbarians Tombstone Musketeer Bandit
Arrows Fireball Musketeer
Barbarians Tombstone Fireball Musketeer Bandit
Barbarians
Barbarians Tombstone Fireball The Log Bandit
Barbarians Tombstone Musketeer
Barbarians Tombstone Musketeer
Arrows Barbarians Fireball The Log
Barbarians Tombstone Fireball Bandit
Barbarians Fireball Musketeer
Barbarians Tombstone Fireball Musketeer The Log
Arrows Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer The Log Bandit
Arrows Fireball Musketeer The Log Bandit
Arrows Fireball The Log Bandit
Arrows Barbarians Fireball Musketeer The Log
Fireball Arrows The Log
Arrows Fireball Musketeer
Arrows Musketeer The Log
Arrows Fireball The Log
Arrows Fireball The Log Bandit
Fireball Musketeer
Arrows Fireball Musketeer The Log Bandit
Fireball Arrows Musketeer
Fireball Musketeer The Log Bandit
Arrows Fireball Musketeer Bandit
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log Bandit
Arrows Fireball Musketeer The Log Bandit
Arrows Fireball
Arrows Fireball Musketeer The Log Bandit
Arrows Fireball The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Barbarians Fireball Musketeer The Log
Arrows The Log Fireball
Arrows Fireball The Log Musketeer Bandit
Fireball Arrows Musketeer The Log Bandit
Fireball Arrows Musketeer The Log Bandit
Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Fireball Musketeer The Log Bandit
Arrows Fireball
Arrows Fireball The Log
Barbarians Tombstone Fireball Musketeer Bandit
Fireball Arrows Musketeer
Arrows The Log Fireball
Fireball Musketeer
Arrows The Log Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Bandit

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